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  • = Newton SDK API reference = This is list of all functions and callbacks within Newton library by category.
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  • Using Ogre with the Newton Game Dynamics physics SDK with the Newton Game Dynamics physics SDK, currently version 1.31.
    20 KB (3,038 words) - 08:02, 10 June 2019
  • Using Newton Game Dynamics and GLScene ...to combine GLScene ([[http://glscene.sourceforge.net/wikka/HomePage]]) and Newton Game Dynamics (NGD, [[http://www.newtondynamics.com/]]) when writing a simu
    9 KB (1,337 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...ul to control things that happen when objects come in contact or to finely control or modify the generated contacts.
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  • * hitContact dFloat* - coordinates of the raycast hit (in world space) ...intersection points, return the intersectParam value for example, to make newton immediately stop searching for new hits.
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  • ...scene before calling the next [[NewtonUpdate]] call, do not call it during callbacks or every single frame, doing so may severely degrade performance. * From the moment you call this function, Newton will run deterministic as long as you run the physics in single thread, see
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  • * const NewtonWorld *newtonWorld - pointer to the Newton world ...orientations for all bodies in the system (and again call the appropriate callbacks).
    2 KB (294 words) - 08:02, 10 June 2019
  • ...ation by an amount of time and waits for step to complete before returning control to your application (Single threaded). * const NewtonWorld *newtonWorld - pointer to the Newton world
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  • Callback function that is called by Newton function(s): [[NewtonDeserializeScene]], [[NewtonCreateCollisionFromSeriali ...ory:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonSerializeScene]], [[NewtonCollisionSerialize]], [[Newt ...ory:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    1 KB (128 words) - 08:02, 10 June 2019
  • * [[NewtonBody]]* body - Current body being tested by newton. ...acks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
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  • Creates a world listener for use with callbacks. See: [[Category:World listener functions]] * const NewtonWorld* const newtonWorld - pointer to instance of newton world to which this listener will belong to.
    1 KB (116 words) - 08:02, 10 June 2019
  • Callback function that is called by Newton function(s): [[NewtonWorldSetCollisionConstructorDestructorCallback]] ...:Collision shape Callbacks]] [[Category:World functions]] [[Category:World Callbacks]]
    1 KB (96 words) - 08:02, 10 June 2019
  • ...f void (*NewtonWorldListenerBodyDestroyCallback) (const NewtonWorld* const world, void* const listenerUserData, NewtonBody* const body) Callback function that is called by Newton function(s): [[NewtonWorldListenerSetBodyDestroyCallback]]
    1 KB (103 words) - 08:02, 10 June 2019
  • typedef void (*NewtonWorldUpdateListenerCallback) (const NewtonWorld* const world, void* const listenerUserData, dFloat timestep) Callback function that is called by Newton function(s): [[NewtonWorldListenerSetPreUpdateCallback]], [[NewtonWorldList
    1 KB (96 words) - 08:02, 10 June 2019
  • Callback function that is called by Newton function(s): [[NewtonDeserializeFromFile]], [[NewtonDeserializeScene]] ...ut description]] [[Category:Scene shape functions]] [[Category:Scene shape Callbacks]]
    1,020 bytes (94 words) - 08:02, 10 June 2019
  • ...d return 1 if you with to receive further callbacks, and 0 to stop further callbacks. ...ks]] [[Category:body manipulation functions]] [[Category:body manipulation Callbacks]]
    1,006 bytes (114 words) - 08:02, 10 June 2019
  • Callback function that is called by Newton function(s): [[NewtonWorldSetCollisionConstructorDestructorCallback]] ...:Collision shape Callbacks]] [[Category:World functions]] [[Category:World Callbacks]]
    1,006 bytes (91 words) - 08:02, 10 June 2019
  • Callback function that is called by Newton function(s): [[NewtonSerializeToFile]], [[NewtonSerializeScene]] ...ut description]] [[Category:Scene shape functions]] [[Category:Scene shape Callbacks]]
    1,000 bytes (94 words) - 08:02, 10 June 2019
  • Callback function that is called by Newton function(s): [[NewtonSetJointSerializationCallbacks]] ...lbacks without description]] [[Category:Joint functions]] [[Category:Joint Callbacks]]
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  • typedef void (*NewtonWorldListenerDebugCallback) (const NewtonWorld* const world, void* const listener, void* const debugContext) Callback function that is called by Newton function(s): [[NewtonWorldListenerSetDebugCallback]]
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...l of the bodies and joints in the world, possibly calling their destructor callbacks in the process. it will also free up any memory used by the NewtonWorld.
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  • typedef void (*NewtonWorldDestroyListenerCallback) (const NewtonWorld* const world, void* const listenerUserData) Callback function that is called by Newton function(s): [[NewtonWorldListenerSetDestructorCallback]]
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  • Callback function that is called by Newton function(s): [[NewtonSetJointSerializationCallbacks]] ...lbacks without description]] [[Category:Joint functions]] [[Category:Joint Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonSetMemorySystem]] ...acks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
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  • typedef void (*NewtonJobTask) (NewtonWorld* const world, void* const userData, int threadIndex) Callback function that is called by Newton function(s): [[NewtonDispachThreadJob]]
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  • Callback function that is called by Newton function(s): [[NewtonWorldForEachJointDo]] ...[[Category:Joint Callbacks]] [[Category:World functions]] [[Category:World Callbacks]]
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  • typedef void (*NewtonPostUpdateCallback) (const NewtonWorld* const world, dFloat timestep) Callback function that is called by Newton function(s): [[NewtonSetPosUpdateCallback]]
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  • ...acks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
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  • typedef int (*NewtonIslandUpdate) (const NewtonWorld* world, const void* islandHandle, int bodyCount); * const NewtonWorld* world
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  • Callback function that is called by Newton function(s): [[NewtonSetPerformanceClock]] ...acks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
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  • typedef void (*NewtonWorldDestructorCallback) (const NewtonWorld* const world) Callback function that is called by Newton function(s): [[NewtonWorldSetDestructorCallback]]
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  • Callback function that is called by Newton function(s): [[NewtonWorldSetCreateDestroyContactCallback]] ...ating functions]] [[Category:Collision contact processing and manipulating Callbacks]]
    1,016 bytes (96 words) - 05:51, 18 June 2019
  • Callback function that is called by Newton function(s): [[NewtonWorldSetCreateDestroyContactCallback]] ...ating functions]] [[Category:Collision contact processing and manipulating Callbacks]]
    1,018 bytes (96 words) - 05:51, 18 June 2019