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- = Newton SDK API reference = This is list of all functions and callbacks within Newton library by category.78 KB (4,368 words) - 05:54, 18 June 2019
- Using Ogre with the Newton Game Dynamics physics SDK with the Newton Game Dynamics physics SDK, currently version 1.31.20 KB (3,038 words) - 08:02, 10 June 2019
- Using Newton Game Dynamics and GLScene ...to combine GLScene ([[http://glscene.sourceforge.net/wikka/HomePage]]) and Newton Game Dynamics (NGD, [[http://www.newtondynamics.com/]]) when writing a simu9 KB (1,337 words) - 08:02, 10 June 2019
- * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...ul to control things that happen when objects come in contact or to finely control or modify the generated contacts.3 KB (477 words) - 08:02, 10 June 2019
- * hitContact dFloat* - coordinates of the raycast hit (in world space) ...intersection points, return the intersectParam value for example, to make newton immediately stop searching for new hits.3 KB (298 words) - 08:02, 10 June 2019
- ...scene before calling the next [[NewtonUpdate]] call, do not call it during callbacks or every single frame, doing so may severely degrade performance. * From the moment you call this function, Newton will run deterministic as long as you run the physics in single thread, see3 KB (350 words) - 08:02, 10 June 2019
- * const NewtonWorld *newtonWorld - pointer to the Newton world ...orientations for all bodies in the system (and again call the appropriate callbacks).2 KB (294 words) - 08:02, 10 June 2019
- ...ation by an amount of time and waits for step to complete before returning control to your application (Single threaded). * const NewtonWorld *newtonWorld - pointer to the Newton world2 KB (225 words) - 08:02, 10 June 2019
- Callback function that is called by Newton function(s): [[NewtonDeserializeScene]], [[NewtonCreateCollisionFromSeriali ...ory:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]1 KB (137 words) - 08:02, 10 June 2019
- Callback function that is called by Newton function(s): [[NewtonSerializeScene]], [[NewtonCollisionSerialize]], [[Newt ...ory:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]1 KB (128 words) - 08:02, 10 June 2019
- * [[NewtonBody]]* body - Current body being tested by newton. ...acks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]1 KB (128 words) - 08:02, 10 June 2019
- Creates a world listener for use with callbacks. See: [[Category:World listener functions]] * const NewtonWorld* const newtonWorld - pointer to instance of newton world to which this listener will belong to.1 KB (116 words) - 08:02, 10 June 2019
- Callback function that is called by Newton function(s): [[NewtonWorldSetCollisionConstructorDestructorCallback]] ...:Collision shape Callbacks]] [[Category:World functions]] [[Category:World Callbacks]]1 KB (96 words) - 08:02, 10 June 2019
- ...f void (*NewtonWorldListenerBodyDestroyCallback) (const NewtonWorld* const world, void* const listenerUserData, NewtonBody* const body) Callback function that is called by Newton function(s): [[NewtonWorldListenerSetBodyDestroyCallback]]1 KB (103 words) - 08:02, 10 June 2019
- typedef void (*NewtonWorldUpdateListenerCallback) (const NewtonWorld* const world, void* const listenerUserData, dFloat timestep) Callback function that is called by Newton function(s): [[NewtonWorldListenerSetPreUpdateCallback]], [[NewtonWorldList1 KB (96 words) - 08:02, 10 June 2019
- Callback function that is called by Newton function(s): [[NewtonDeserializeFromFile]], [[NewtonDeserializeScene]] ...ut description]] [[Category:Scene shape functions]] [[Category:Scene shape Callbacks]]1,020 bytes (94 words) - 08:02, 10 June 2019
- ...d return 1 if you with to receive further callbacks, and 0 to stop further callbacks. ...ks]] [[Category:body manipulation functions]] [[Category:body manipulation Callbacks]]1,006 bytes (114 words) - 08:02, 10 June 2019
- Callback function that is called by Newton function(s): [[NewtonWorldSetCollisionConstructorDestructorCallback]] ...:Collision shape Callbacks]] [[Category:World functions]] [[Category:World Callbacks]]1,006 bytes (91 words) - 08:02, 10 June 2019
- Callback function that is called by Newton function(s): [[NewtonSerializeToFile]], [[NewtonSerializeScene]] ...ut description]] [[Category:Scene shape functions]] [[Category:Scene shape Callbacks]]1,000 bytes (94 words) - 08:02, 10 June 2019
- Callback function that is called by Newton function(s): [[NewtonSetJointSerializationCallbacks]] ...lbacks without description]] [[Category:Joint functions]] [[Category:Joint Callbacks]]984 bytes (90 words) - 08:02, 10 June 2019