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- This is list of all functions and callbacks within Newton library by category. == [[:Category:Newton World Control Functions]] ==78 KB (4,368 words) - 05:54, 18 June 2019
- Create a slider joint. * const NewtonCollision *pivotPoint - is origin of the slider in global space.1 KB (149 words) - 08:02, 10 June 2019
- void NewtonSliderSetUserCallback( const NewtonJoint* Slider, NewtonSliderCallBack callback) ...an update call back to be called when either of the two body linked by the joint is active.904 bytes (117 words) - 08:02, 10 June 2019
- void NewtonSliderGetJointForce( const NewtonJoint* Slider, dFloat* force) Calculate the angular acceleration needed to stop the slider at the desired angle.829 bytes (102 words) - 08:02, 10 June 2019
- dFloat NewtonSliderCalculateStopAccel (const NewtonJoint* const slider, const NewtonHingeSliderUpdateDesc* const desc, dFloat position) Calculate the angular acceleration needed to stop the slider at the desired angle.803 bytes (85 words) - 08:02, 10 June 2019
- dFloat NewtonSliderGetJointPosit (const NewtonJoint* slider); Get the relative joint angle between the two bodies.693 bytes (87 words) - 08:02, 10 June 2019
- dFloat NewtonSliderGetJointVeloc(const NewtonJoint* Slider) Get the relative joint angular velocity between the two bodies.691 bytes (85 words) - 08:02, 10 June 2019
- typedef unsigned (*NewtonSliderCallback) (const NewtonJoint* const slider, NewtonHingeSliderUpdateDesc* const desc) * slider NewtonJoint*684 bytes (64 words) - 08:02, 10 June 2019