Hello evrybody, i am making a race game. Now I am using newton 1.53. I use the vehicle joint, but these have not a good physic. I am interested tu use a newton game dynamic 2.1x using multibody. My goal it's have same physic that the example multibody of Dave Gravel.
Why in newton 2.18 the multibody are commented ?
If you can give me advices to have a goo physic with mutibody.
sory i know that have bad english. I'm french, if you want help me this is my msn : beta_31@live.fr
I have made a car using multibody, but the car have litle speed, I have changed the damping of vehicle and tire at the value 0. But no change, some one have an idea
I have a problem to recompile joint library with ray cast car functions can you get me a joint library and CustomDGRayCastCar files for newton 2.19 please
EDIT: I have compiled the joint library, ray cast car done.
To make a same render of movie, what joint I need to use ? I have tried to make a car with DGRaycastVehicle but I have not good physic, when I apply the torque or the wheels turn, the car are stange.
I have look BasicRayCastCar but I don't know how start using it, can you help me please. I use C++.