A place to discuss everything related to Newton Dynamics.
Moderators: Sascha Willems, walaber
by drawtree » Tue Sep 25, 2012 3:32 am
Hello.
I'm re-visiting this forum about an year past.
I tried to make core 300 iOS binary with supplied build script, but it was impossible. Even Mac OS X version was not successful with dependency to Qt and TinyXML. I tried patchwork on supplied Xcode project with Qt framework, but the project was lacking some source code files. I tried several revisions and finally made a conclusion that core 300 is not yet ready for production.
So I decided to go back to core 200. What is the recent/stable/recommend version for the final production use?
http://code.google.com/p/newton-dynamics/downloads/listIs it still 2.33 SDK? But I see 2.35 and 2.36 contains many bug fixes. Or should I try core 300? And what is the difference between core 200 and 300/301?
Eonil Hoon Hwangbo
An application developer for iOS / Mac OS X.
-
drawtree
-
- Posts: 21
- Joined: Thu May 05, 2011 5:11 am
by Julio Jerez » Tue Sep 25, 2012 8:00 am
in mac I can not compile the GUI, because ther is no port for Mac, but the engine library does build.
I am planning to make a native OS10 sanbox demos, but I am still working on the basic features set of the engine.
The GUI is not QT, is Fox
-
Julio Jerez
- Moderator

-
- Posts: 12426
- Joined: Sun Sep 14, 2003 2:18 pm
- Location: Los Angeles
-
by drawtree » Wed Oct 10, 2012 11:20 am
Thanks for reply.
I will pick a revision of core 300 and try again.
Eonil Hoon Hwangbo
An application developer for iOS / Mac OS X.
-
drawtree
-
- Posts: 21
- Joined: Thu May 05, 2011 5:11 am
by tshannon » Wed Oct 10, 2012 4:55 pm
For what it's worth, the latest in the SVN repo has been compiling fine for me on Linux 32 and 64 bit.
-
tshannon
-
- Posts: 22
- Joined: Wed Sep 05, 2012 3:21 pm
by carli2 » Thu Oct 11, 2012 2:57 am
But the convex cast is not implemented yet in the latest core300 svn. I doubt core300 is productively usable for what once was possible with newton 2.x
-
carli2
-
- Posts: 157
- Joined: Thu Nov 10, 2011 1:53 pm
by Julio Jerez » Thu Oct 11, 2012 12:16 pm
Carli I said I had to temporally comment out the convex cast because I am re enabling continue collision.
-
Julio Jerez
- Moderator

-
- Posts: 12426
- Joined: Sun Sep 14, 2003 2:18 pm
- Location: Los Angeles
-
Return to General Discussion
Who is online
Users browsing this forum: No registered users and 0 guests