Ragdoll setup?

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Ragdoll setup?

Postby Neo » Mon Jan 07, 2013 5:23 am

I want my charactor switch to ragdoll when died. But the tutoral I found in the sdk demo used dBone
and OGLModel. I use the irrlicht for visual rendering, so the only thing I have is irrlicht's ISceneBoneNode
which may have different structure...
So I just wander what information should I pass to the ragdoll system? Then I can made my own wrapper function.
OR how to create my own ragdoll system using newton?
Thx
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Re: Ragdoll setup?

Postby Julio Jerez » Mon Jan 07, 2013 7:54 am

I need to make a new Ragdoll demo, I see if I can make one this week.
for that I will use the new small angular aproximaxion general 6dof powered joint that I had being talking about
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Re: Ragdoll setup?

Postby Neo » Mon Jan 07, 2013 11:36 am

Okey, thx~
i'm highly expected~ :D
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Re: Ragdoll setup?

Postby mandy » Sat May 04, 2013 12:01 pm

Any update on the demo?
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