A place to discuss everything related to Newton Dynamics.
Moderators: Sascha Willems, walaber
by Neo » Mon Jan 07, 2013 5:23 am
I want my charactor switch to ragdoll when died. But the tutoral I found in the sdk demo used dBone
and OGLModel. I use the irrlicht for visual rendering, so the only thing I have is irrlicht's ISceneBoneNode
which may have different structure...
So I just wander what information should I pass to the ragdoll system? Then I can made my own wrapper function.
OR how to create my own ragdoll system using newton?
Thx
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Neo
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by Julio Jerez » Mon Jan 07, 2013 7:54 am
I need to make a new Ragdoll demo, I see if I can make one this week.
for that I will use the new small angular aproximaxion general 6dof powered joint that I had being talking about
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Julio Jerez
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by Neo » Mon Jan 07, 2013 11:36 am
Okey, thx~
i'm highly expected~

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Neo
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by mandy » Sat May 04, 2013 12:01 pm
Any update on the demo?
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mandy
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