void NewtonBallGetJointForce( const NewtonJoint* ball, dFloat* force)
Get the total force asserted over the joint pivot point, to maintain the constraint.
- const NewtonJoint *ball - pointer to the joint.
- dFloat *force - pointer to an array of a least three floats to hold the force value of the joint.
- this function can be used during a function update call back to provide the application with some special effect. for example the application can destroy the joint if the force exceeds some predefined value.