NewtonMaterialGetBodyCollidingShape
Contents
NewtonMaterialGetBodyCollidingShape
NewtonCollision* NewtonMaterialGetBodyCollidingShape (const NewtonMaterial* const material, const NewtonBody* const body)
Usage
Parameters
- const NewtonMaterial* const material
- const NewtonBody* const body
Return
- NewtonCollision* - it really returns a shapeID and not a collision (todo: this needs to be verified, but it seems to be correct )