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  • This is list of all functions and callbacks within Newton library by category. == [[:Category:Newton World Control Functions]] ==
    78 KB (4,368 words) - 05:54, 18 June 2019
  • ...ngine do not provide Native support for treating Sub Material behaviors in collision call back, instead this is delegated to be implemented by the end applicati ...his object collides with the level mesh, there are 3 x 3 possible pairs of shapes IDs that can come in contact, you can see how this can become very hard to
    17 KB (2,302 words) - 08:02, 10 June 2019
  • ...n, for example, have a body with a mass and inertia torque like a box and (collision) shape like cylinder (or a "vehicle", or...), even if it may be pointles... ...r to release references to the object. Neglecting to release references to collision primitives is a common cause of memory leaks.
    9 KB (1,280 words) - 08:02, 10 June 2019
  • ...s tutorial I introduce how create complex mesh geometry for the background collision. Select project Tutorial_106_MeshCollision as Startup project in visual stu ...ironment collision, we will use a more artist generated mesh for environed collision.
    5 KB (773 words) - 08:02, 10 June 2019
  • ...is tutorial I introduce another popular collision shape called HeightField Collision. ...e exception that instead of using a big flat box as our static environment collision, we will use a procedural rolling terrain made out of a height field stored
    4 KB (592 words) - 08:02, 10 June 2019
  • Creates a single collision object from multiple collision objects to represent a more complex shape. For example, several elongated box shapes can be put together to form a scaffold-like structure.
    3 KB (415 words) - 08:02, 10 June 2019
  • ...dies that are static (Zero mass or Collision trees and heightmap collision shapes). ...functions]] [[Category:Force related Callbacks]] [[Category:Torque related functions]] [[Category:Torque related Callbacks]]
    3 KB (300 words) - 08:02, 10 June 2019
  • Creates a height field collision primitive. * Pointer to the height field collision primitive.
    2 KB (293 words) - 05:32, 18 June 2019
  • Create an empty complex collision geometry tree. * int [[shapeID]] - custom ID to associate with the collision shape.
    2 KB (216 words) - 08:02, 10 June 2019
  • Assign an event function in case a [[NewtonCreateTreeCollision|Collision Tree]] primitive collides. ...tonCollision* staticCollision - pointer to the [[NewtonCreateTreeCollision|Collision Tree]] containing triangle soup based geometry data.
    2 KB (197 words) - 08:02, 10 June 2019
  • * const NewtonCollision* treeCollision - is the pointer to the Tree Collision collision shape. ...e set to 1. With the optimize parameter set to 1, Newton will optimize the collision mesh by removing non essential edges from adjacent flat polygons. Newton wi
    2 KB (218 words) - 08:02, 10 June 2019
  • collect the vertex list index list mesh intersecting the AABB in collision mesh. * const dFloat* const p0 - Pointer to start of the bounding box (collision AABB - untransformed space)
    3 KB (406 words) - 08:01, 13 April 2020
  • This callback lets you implement your own custom collision tree raycast method (see: [[NewtonTreeCollisionSetUserRayCastCallback]]) * void* [[userData]] - current collision's user data.
    1 KB (148 words) - 08:02, 10 June 2019
  • Change the user defined collision attribute stored with faces of the collision mesh. * This function is used to obtain the user data stored in faces of the collision geometry.
    1 KB (176 words) - 08:02, 10 June 2019
  • * const NewtonCollision* treeCollision - the pointer to the Tree Collision collision shape. ...lygon. The application can use this value to customize the behavior of the collision geometry.
    1 KB (165 words) - 08:02, 10 June 2019
  • ...tegory:Newton Callbacks without description]] [[Category:HeightField shape functions]] [[Category:HeightField shape Callbacks]]
    1 KB (111 words) - 08:02, 10 June 2019
  • ...n shape Callbacks]] [[Category:Collision mesh shape functions]] [[Category:Collision mesh shape Callbacks]]
    1 KB (108 words) - 08:02, 10 June 2019
  • Changes a [[NewtonCreateTreeCollision|Tree collision]] to use a custom raycast functionality, this may be sometimes desired for * const NewtonCollision* treeCollision - pointer to a tree collision shape to override it's raycast function.
    1 KB (110 words) - 08:02, 10 June 2019
  • Get the user defined collision attributes stored with each face of the collision mesh. * This function is used to obtain the user data stored in faces of the collision geometry.
    1 KB (119 words) - 08:02, 10 June 2019
  • ...ory:Newton 3 Callbacks]] [[Category:Collision shape functions]] [[Category:Collision shape Callbacks]]
    877 bytes (87 words) - 08:02, 10 June 2019

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