NewtonBodyAddTorque
Revision as of 08:02, 10 June 2019 by Unknown user (talk)
This function can only be called within a NewtonApplyForceAndTorque callback. It will not work otherwise. |
NewtonBodyAddTorque
void NewtonBodyAddTorque( const NewtonBody* bodyPtr, const dFloat* forcePtr)
Usage
Add the net torque applied to a rigid body.
Parameters
- const NewtonBody *bodyPtr - pointer to the body.
- const dFloat *torquePtr - pointer to an array of 3 floats containing the net torque to be applied to the body.
Return
- Nothing.
Remarks
- This function is only effective when called from NewtonApplyForceAndTorque callback