NewtonBodyGetTorque

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NewtonBodyGetTorque

void NewtonBodyGetTorque( const NewtonBody* bodyPtr, dFloat* vectorPtr)

Usage

Get the net torque applied to a rigid body.

Parameters

  • const NewtonBody *bodyPtr - pointer to the body.
  • const dFloat *torquePtr - pointer to an array of 3 floats to hold the net torque of the body.

Return

  • Nothing.

Remarks

See also

NewtonBodyAddTorque, NewtonBodySetTorque, NewtonBodyGetTorqueAcc