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  • Welcome to the [http://newtondynamics.com Newton Game Dynamics] WIKI. ...r simply fill in some useful information that you wish to share with other newton users.
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  • Here is my first article about Irrlicht and Newton. Please, don't be too strict while reading and discussing it... == Newton 2.35 ==
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  • Using Ogre with the Newton Game Dynamics physics SDK with the Newton Game Dynamics physics SDK, currently version 1.31.
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  • There is an C++ example "SoftPixel Engine: Newton integration" you can download here: In the example we only have one global ''Newton'' member:
    11 KB (1,224 words) - 08:02, 10 June 2019
  • ...version can be read here : [http://bakura.developpez.com/tutoriel/physique/newton/ ] ...in order to create a small application with cubes and spheres. (made with Newton 1.53)
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  • = Newton Tutorials = == Newton 2.0 ==
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  • ...ever a [[NewtonCreateUserMeshCollision|User Mesh collision]] is checked by newton when the shape potentially collides with another object (a object's AABB ov face array { 4, 3, 4, …..}
    4 KB (587 words) - 08:49, 3 October 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * When the AABB extend of the collision geometry of two bodies overlap, Newton collision system retrieves the material interaction that defines the behavi
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  • ...intersection points, return the intersectParam value for example, to make newton immediately stop searching for new hits. ...ategory:Newton 3 Callbacks]] [[Category:World functions]] [[Category:World Callbacks]]
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  • ...sionCallback]] callbacks have changed slightly in functionality with newer newton: A usual approach in newton 1.53 was, to store the two bodies that were being processed in [[NewtonCont
    3 KB (325 words) - 08:02, 10 June 2019
  • * When the AABB extend of the collision geometry of two bodies overlap, Newton collision system retrieves the material * certain conditions). If the function *aabbOverlap* returns 1, Newton proceeds to calculate the array of contacts for the pair of
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  • This is probably the most often used Newton callback. ...callback lets you tell newton what a object does physically in a simulated newton world.
    3 KB (300 words) - 08:02, 10 June 2019
  • Simple example use, assuming a flat buoyancy plane, surface +3 units from the origin in the Y direction: globalSpacePlane[3] = -3.0f
    3 KB (372 words) - 08:02, 10 June 2019
  • ...set the mass and the moment of inertia every time a new body is created in Newton. The mass dictates how 'hard' it is to move a body, or how much force is ne ...bject will default to static). When static, an object's force and position callbacks are not called.
    3 KB (398 words) - 08:02, 10 June 2019
  • ...scene before calling the next [[NewtonUpdate]] call, do not call it during callbacks or every single frame, doing so may severely degrade performance. * From the moment you call this function, Newton will run deterministic as long as you run the physics in single thread, see
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  • * const NewtonWorld *newtonWorld - pointer to the Newton world ...orientations for all bodies in the system (and again call the appropriate callbacks).
    2 KB (294 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - pointer to the Newton world ...orientations for all bodies in the system (and again call the appropriate callbacks).
    2 KB (225 words) - 08:02, 10 June 2019
  • ...dFloat* matrix - New rotation & position expressed as a 4x4 matrix for the newton body, copy this data to your own engine structure where it is needed. ...ory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]]
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  • * const NewtonMaterial* material - newton material pair ...lbacks]] [[Category:Collision shape functions]] [[Category:Collision shape Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonDeserializeScene]], [[NewtonCreateCollisionFromSeriali ...ory:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
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  • ...[Category:Collision mesh shape functions]] [[Category:Collision mesh shape Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonMaterialSetContactGenerationCallback]] ...ating functions]] [[Category:Collision contact processing and manipulating Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonCreateFracturedCompoundCollision]], [[NewtonFracturedC ...allbacks]] [[Category:Compound shape functions]] [[Category:Compound shape Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonCreateFracturedCompoundCollision]], [[NewtonFracturedC ...allbacks]] [[Category:Compound shape functions]] [[Category:Compound shape Callbacks]]
    1 KB (105 words) - 08:02, 10 June 2019
  • Callback function that is called by Newton function(s): [[NewtonSerializeScene]], [[NewtonCollisionSerialize]], [[Newt ...ory:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
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  • * [[NewtonBody]]* body - Current body being tested by newton. ...acks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
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  • ...ory:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
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  • Creates a world listener for use with callbacks. See: [[Category:World listener functions]] * const NewtonWorld* const newtonWorld - pointer to instance of newton world to which this listener will belong to.
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  • ...ory:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
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  • Called whenever a newton body is destroyed using [[NewtonDestroyBody]] and has a destruct callback r When this callback is set, the callback is called whenever Newton destroys a body from the World.
    1 KB (138 words) - 08:02, 10 June 2019
  • ...ory:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
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  • == Callbacks Diagram == After a call to [[NewtonUpdate]], the processing callbacks will be triggered in specific order, it is important to know in which order
    1 KB (193 words) - 04:56, 18 June 2019
  • Callback function that is called by Newton function(s): [[NewtonInverseDynamicsCreateEffector]], [[NewtonConstraintCre ...er defined bilateral Joint]] [[Category:Joint functions]] [[Category:Joint Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonHeightFieldSetUserRayCastCallback]] ...on]] [[Category:HeightField shape functions]] [[Category:HeightField shape Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonCreateFracturedCompoundCollision]], [[NewtonFracturedC ...allbacks]] [[Category:Compound shape functions]] [[Category:Compound shape Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonMaterialSetCompoundCollisionCallback]] ...allbacks]] [[Category:Compound shape functions]] [[Category:Compound shape Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonWorldSetCollisionConstructorDestructorCallback]] ...:Collision shape Callbacks]] [[Category:World functions]] [[Category:World Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonWorldListenerSetBodyDestroyCallback]] ...allbacks]] [[Category:World listener functions]] [[Category:World listener Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonWorldListenerSetPreUpdateCallback]], [[NewtonWorldList ...allbacks]] [[Category:World listener functions]] [[Category:World listener Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonTreeCollisionForEachFace]] ...[Category:Collision mesh shape functions]] [[Category:Collision mesh shape Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonDeserializeFromFile]], [[NewtonDeserializeScene]] ...ut description]] [[Category:Scene shape functions]] [[Category:Scene shape Callbacks]]
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  • ...d return 1 if you with to receive further callbacks, and 0 to stop further callbacks. ...ks]] [[Category:body manipulation functions]] [[Category:body manipulation Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonWorldSetCollisionConstructorDestructorCallback]] ...:Collision shape Callbacks]] [[Category:World functions]] [[Category:World Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonSerializeToFile]], [[NewtonSerializeScene]] ...ut description]] [[Category:Scene shape functions]] [[Category:Scene shape Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonCreateUserMeshCollision]] ...ory:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonMeshApplyAngleBasedMapping]], [[NewtonMeshSimplify]], ...ory:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonSetJointSerializationCallbacks]] ...lbacks without description]] [[Category:Joint functions]] [[Category:Joint Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonWorldListenerSetDebugCallback]] ...allbacks]] [[Category:World listener functions]] [[Category:World listener Callbacks]]
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...l of the bodies and joints in the world, possibly calling their destructor callbacks in the process. it will also free up any memory used by the NewtonWorld.
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  • Callback function that is called by Newton function(s): [[NewtonWorldListenerSetDestructorCallback]] ...allbacks]] [[Category:World listener functions]] [[Category:World listener Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonCreateUserMeshCollision]] ...ory:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonSetJointSerializationCallbacks]] ...lbacks without description]] [[Category:Joint functions]] [[Category:Joint Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonCollisionForEachPolygonDo]] ...lbacks]] [[Category:Collision shape functions]] [[Category:Collision shape Callbacks]]
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  • NewtonContactsProcess is a Newton callback called whenever two bodies come in contact and generate collision ...lbacks]] [[Category:Collision shape functions]] [[Category:Collision shape Callbacks]]
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  • ...ory:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
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  • ...lbacks]] [[Category:Collision shape functions]] [[Category:Collision shape Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonSetMemorySystem]] ...acks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
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  • Callback function that is called by Newton function(s): [[NewtonDispachThreadJob]] ...acks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]] [[Category:Multi-Threaded interface]]
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  • Callback function that is called by Newton function(s): [[NewtonHingeSetUserCallback]] ...acks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
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  • Callback function that is called by Newton function(s): [[NewtonWorldForEachJointDo]] ...[[Category:Joint Callbacks]] [[Category:World functions]] [[Category:World Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonSetPosUpdateCallback]] ...acks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
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  • ...acks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
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  • ...]] [[Category:Simulation islands functions]] [[Category:Simulation islands Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonCorkscrewSetUserCallback]] ...ory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonUniversalSetUserCallback]] ...ory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonSetPerformanceClock]] ...acks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
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  • Callback function that is called by Newton function(s): [[NewtonWorldSetDestructorCallback]] ...ategory:Newton 3 Callbacks]] [[Category:World functions]] [[Category:World Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonBallSetUserCallback]] ...ategory:Newton 3 Callbacks]] [[Category:Joint functions]] [[Category:Joint Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonSliderSetUserCallback]] ...ory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonJointSetDestructor]] ...ategory:Newton 3 Callbacks]] [[Category:Joint functions]] [[Category:Joint Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonWorldSetCreateDestroyContactCallback]] ...ating functions]] [[Category:Collision contact processing and manipulating Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonWorldSetCreateDestroyContactCallback]] ...ating functions]] [[Category:Collision contact processing and manipulating Callbacks]]
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