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  • This is list of all functions and callbacks within Newton library by category. == [[:Category:Newton World Control Functions]] ==
    78 KB (4,368 words) - 05:54, 18 June 2019
  • OgreNewt::World* mWorld; ...he SDK. My OgreNewt library is pretty much a 1:1 conversion of the Newton functions into a class-based environment, so most of the function descriptions in the
    20 KB (3,038 words) - 08:02, 10 June 2019
  • ...to use Newton, you can use the traditional heuristic approach of material functions, or bodies priorities. void CreateScene (NewtonWorld* world, SceneManager* sceneManager)
    17 KB (2,302 words) - 08:02, 10 June 2019
  • // set a callback for destroying the world at termination // On termination, the application must destroy the Newton world
    15 KB (2,159 words) - 08:02, 10 June 2019
  • void CreateScene (NewtonWorld* world, SceneManager* sceneManager) CreateMaterials (world, sceneManager);
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  • Set [[userData]] and the functions event handlers for the material defined by the interaction between two phys * const NewtonWorld *newtonWorld - is the pointer to the Newton world.
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  • * const NewtonWorld *newtonWorld - is the pointer to the world. ...ng is a very useful feature, usually used for game AI such as scanning the world for presence of obstacles.
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  • * hitContact dFloat* - coordinates of the raycast hit (in world space) Find nearest point in the world:
    3 KB (298 words) - 08:02, 10 June 2019
  • * This function should only be called after initializing the game world, or after adding or removing a body or joint to the scene before calling th [[Category:Newton World Control Functions]]
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  • * const [[NewtonWorld]] *newtonWorld - is the pointer to the world. ...ng is a very useful feature, usually used for game AI such as scanning the world for presence of obstacles, for determining car tire ground contact shape, o
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * maxDOF is and upper bound as to how many degrees of freedoms the joint can control, usually this value can be 6 for bilateral joints, but it can be higher for
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  • '''const NewtonWorld *newtonWorld''' :Pointer to the Newton world for which we wish to set the solver model. [[Category:Newton World Control Functions]]
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  • * const NewtonWorld *newtonWorld - pointer to the Newton world This is the heart of the engine. This command updates the entire Newton world, by the amount of time passed ('''in seconds'''). This will collect (by cal
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  • Enters critical section for the given world. * it is important that the critical section wrapped by functions *NewtonWorldCriticalSectionLock* and
    2 KB (301 words) - 08:02, 10 June 2019
  • * const NewtonWorld* const newtonWorld - pointer to the Newton world. ...ions]] [[Category:Multi-Threaded interface]] [[Category:Simulation islands functions]]
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  • Exits critical section for the given world. * it is important that the critical section wrapped by functions *NewtonWorldCriticalSectionLock* and
    2 KB (286 words) - 08:02, 10 June 2019
  • * const NewtonWorld* newtonWorld - pointer to the Newton world. [[Category:Newton World Control Functions]]
    2 KB (267 words) - 08:02, 10 June 2019
  • ...ation by an amount of time and waits for step to complete before returning control to your application (Single threaded). * const NewtonWorld *newtonWorld - pointer to the Newton world
    2 KB (225 words) - 08:02, 10 June 2019
  • ...*NewtonBodyIterator callback* to be called by Newton for every body in the world. [[Category:Newton World Control Functions]]
    1 KB (188 words) - 08:02, 10 June 2019
  • ...ons]] [[Category:Mesh joint Callbacks]] [[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    1 KB (137 words) - 08:02, 10 June 2019
  • ...ons]] [[Category:Mesh joint Callbacks]] [[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
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  • ...threads used for calculating the physics when an update is invoked for the world. * const NewtonWorld* newtonWorld - pointer to the world for which the number of threads has to be set.
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  • ...newton world, this callback will be called always when any body within the world is destroyed. * const NewtonWorld* const newtonWorld - instance of newton world
    1 KB (98 words) - 08:02, 10 June 2019
  • ...[Category:World functions]] [[Category:World Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
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  • ...es a world listener for use with callbacks. See: [[Category:World listener functions]] * const NewtonWorld* const newtonWorld - pointer to instance of newton world to which this listener will belong to.
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  • Adds a pre-update callback to newton world, this callback will be called when your application calls [[newtonupdate]], * const NewtonWorld* const newtonWorld - instance of newton world
    1 KB (96 words) - 08:02, 10 June 2019
  • Adds a pre-update callback to newton world, this callback will be called when your application calls [[newtonupdate]], * const NewtonWorld* const newtonWorld - instance of newton world
    1 KB (96 words) - 08:02, 10 June 2019
  • ...nction which will be called when a collision primitive of the given Newton world is created or destroyed. * const NewtonWorld* const newtonWorld - pointer to the Newton world.
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  • * const NewtonWorld* const newtonWorld - instance of newton world ...tions]] [[Category:body manipulation functions]] [[Category:World listener functions]]
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  • ...thout description]] [[Category:World functions]] [[Category:World listener functions]]
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  • * const NewtonWorld* newtonWorld - pointer to the Newton world. ...tion]] [[Category:Multi-Threaded interface]] [[Category:Simulation islands functions]]
    1 KB (110 words) - 05:22, 18 June 2019
  • ...tegory:Collision shape Callbacks]] [[Category:World functions]] [[Category:World Callbacks]]
    1 KB (96 words) - 08:02, 10 June 2019
  • ...f void (*NewtonWorldListenerBodyDestroyCallback) (const NewtonWorld* const world, void* const listenerUserData, NewtonBody* const body) * world NewtonWorld*
    1 KB (103 words) - 08:02, 10 June 2019
  • typedef void (*NewtonWorldUpdateListenerCallback) (const NewtonWorld* const world, void* const listenerUserData, dFloat timestep) * world NewtonWorld*
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  • Stores a user defined pointer value with the world. * const NewtonWorld *newtonWorld - is the pointer to the newton world.
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  • ...] [[Category:Newton Callbacks without description]] [[Category:Scene shape functions]] [[Category:Scene shape Callbacks]]
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  • Iterates thought every joint in the world calling the function callback. * const NewtonWorld *newtonWorld - is the pointer to the Newton world.
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  • Triggers all the debug callback listeners on the world. ...all the [[NewtonWorldListenerSetDebugCallback]] callback listeners on the world.
    1,017 bytes (74 words) - 08:02, 10 June 2019
  • ...orld functions]] [[Category:World Callbacks]] [[Category:body manipulation functions]] [[Category:body manipulation Callbacks]]
    1,006 bytes (114 words) - 08:02, 10 June 2019
  • ...tegory:Collision shape Callbacks]] [[Category:World functions]] [[Category:World Callbacks]]
    1,006 bytes (91 words) - 08:02, 10 June 2019
  • ...] [[Category:Newton Callbacks without description]] [[Category:Scene shape functions]] [[Category:Scene shape Callbacks]]
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  • ...ption]] [[Category:Newton Callbacks without description]] [[Category:Joint functions]] [[Category:Joint Callbacks]]
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  • typedef void (*NewtonWorldListenerDebugCallback) (const NewtonWorld* const world, void* const listener, void* const debugContext) * world NewtonWorld*
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...s called, it goes through and destroys all of the bodies and joints in the world, possibly calling their destructor callbacks in the process. it will also
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  • typedef void (*NewtonWorldDestroyListenerCallback) (const NewtonWorld* const world, void* const listenerUserData) * world NewtonWorld*
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  • Release a reference from this collision object returning control to Newton. * const NewtonWorld *newtonWorld - is the pointer to the Newton world.
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  • ...ewton 3 Functions]] [[Category:World functions]] [[Category:World listener functions]]
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  • Assign an event function which will be called when the given Newton world is destroyed. * const NewtonWorld* newtonWorld - pointer to the Newton world.
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  • ...ption]] [[Category:Newton Callbacks without description]] [[Category:Joint functions]] [[Category:Joint Callbacks]]
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • ...s of use when you want destroy a world or destroy any body or joint in the world. ...it is important to use [[NewtonWaitForUpdateToFinish]] before destroying a world or its bodies.
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  • ...thout description]] [[Category:World functions]] [[Category:World listener functions]]
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  • Create an instance of the Newton world. * NewtonWorld* returns a reference to newton world created.
    875 bytes (106 words) - 08:02, 10 June 2019
  • ...ory:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
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  • Removes all RigidBodies and joints from the NewtonWorld, but keeps the world itself. * const NewtonWorld *newtonWorld - is a pointer to the Newton world
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • ...rrently assigned event callback which will be called when the given Newton world is destroyed. * const NewtonWorld* newtonWorld - pointer to the Newton world.
    820 bytes (89 words) - 08:02, 10 June 2019
  • Retrieve a user previously stored user defined value with the world. * const NewtonWorld *newtonWorld - is the pointer to the newton world.
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  • typedef void (*NewtonJobTask) (NewtonWorld* const world, void* const userData, int threadIndex) * world NewtonWorld*
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  • ...ons]] [[Category:Joint Callbacks]] [[Category:World functions]] [[Category:World Callbacks]]
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  • typedef void (*NewtonPostUpdateCallback) (const NewtonWorld* const world, dFloat timestep) * world NewtonWorld*
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  • * const NewtonWorld* newtonWorld - pointer to the world for which the number of threads is queried. ...threads used for calculating the physics when an update is invoked for the world.
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • ...ory:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • typedef int (*NewtonIslandUpdate) (const NewtonWorld* world, const void* islandHandle, int bodyCount); * const NewtonWorld* world
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  • ...ory:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
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  • typedef void (*NewtonWorldDestructorCallback) (const NewtonWorld* const world) * world NewtonWorld*
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • Specify a custom destructor callback for destroying the world. * The application may specify its own world destructor.
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • ...orld Control Functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Multi-Threaded interface]]
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  • If you just pass NULL, the standard malloc and free functions will be used, it is not neccesary to call this function at all. [[Category:Newton World Control Functions]]
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  • Returns the number of bodies in the world. * const NewtonWorld* world - is the pointer to the Newton world.
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  • Returns the total number of constraints in the given world. * const NewtonWorld* newtonWorld - pointer to the Newton world.
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  • [[Category:world control functions]] [[Category:Newton Functions]]
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Multi-Threaded interface]]
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • [[Category:world control functions]] [[Category:Newton Functions]]
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Multi-Threaded interface]]
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • ...World functions]] [[Category:Collision contact processing and manipulating functions]]
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  • ...World Callbacks]] [[Category:Collision contact processing and manipulating functions]] [[Category:Collision contact processing and manipulating Callbacks]]
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  • ...World Callbacks]] [[Category:Collision contact processing and manipulating functions]] [[Category:Collision contact processing and manipulating Callbacks]]
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