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  • This is list of all functions and callbacks within Newton library by category. == [[:Category:Newton World Control Functions]] ==
    78 KB (4,368 words) - 05:54, 18 June 2019
  • * These two functions are callbacks. They are called when void CreateNewtonBox(NewtonWorld* world, ISceneNode *node, float mass, int shapeId = 0)
    27 KB (3,475 words) - 08:02, 10 June 2019
  • OgreNewt::World* mWorld; ...he SDK. My OgreNewt library is pretty much a 1:1 conversion of the Newton functions into a class-based environment, so most of the function descriptions in the
    20 KB (3,038 words) - 08:02, 10 June 2019
  • ...to use Newton, you can use the traditional heuristic approach of material functions, or bodies priorities. void CreateScene (NewtonWorld* world, SceneManager* sceneManager)
    17 KB (2,302 words) - 08:02, 10 June 2019
  • void CreateScene (NewtonWorld* world, SceneManager* sceneManager) shape = CreateNewtonBox (world, floor, 0);
    17 KB (2,616 words) - 08:02, 10 June 2019
  • // set a callback for destroying the world at termination // On termination, the application must destroy the Newton world
    15 KB (2,159 words) - 08:02, 10 June 2019
  • Next we should define the two needed callback functions: "SetMeshTransformEvent" and "ApplyForceAndTorqueEvent". These functions are called when the location of a physics object has changed (SetMeshTransf
    11 KB (1,224 words) - 08:02, 10 June 2019
  • void CreateScene (NewtonWorld* world, SceneManager* sceneManager) CreateMaterials (world, sceneManager);
    9 KB (1,123 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - pointer to the Newton world. ...Category:Collision Shape Creation Functions]] [[Category:Convex hull shape functions]]
    5 KB (851 words) - 08:02, 10 June 2019
  • shape = CreateMeshCollision (world, floor, NULL); floorBody = CreateRigidBody (world, floor, shape, 0.0f);
    5 KB (773 words) - 08:02, 10 June 2019
  • At this point, we are assuming you have successfully created the Newton World and your Rigid Body(s). ...ust be calling NewtonUpdate() to update the Newton world. One of the first functions Newton calls during your call to NewtonUpdate() is the function you created
    4 KB (695 words) - 08:02, 10 June 2019
  • ...guments. These are the pointers to the memory allocation and de-allocation functions // Create the newton world
    4 KB (735 words) - 08:02, 10 June 2019
  • shape = CreateHeightFieldCollision (world, "h2.raw", 0); floorBody = CreateRigidBody (world, floor, shape, 0.0f);
    4 KB (592 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...ton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]]
    4 KB (504 words) - 08:02, 10 June 2019
  • Set [[userData]] and the functions event handlers for the material defined by the interaction between two phys * const NewtonWorld *newtonWorld - is the pointer to the Newton world.
    3 KB (477 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...[[Category:Collision shape functions]] [[Category:User defined mesh shape functions]]
    3 KB (408 words) - 09:47, 3 October 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...oundCollisionEndAddRemove]], [[NewtonCompoundCollisionRemoveSubCollision]] functions.
    3 KB (415 words) - 08:02, 10 June 2019
  • NewtonWorld* const world = NewtonCreate(); NewtonCollision* const collision = NewtonCreateBox(world, 10, 10, 10, 0, NULL);
    3 KB (442 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the world. ...ng is a very useful feature, usually used for game AI such as scanning the world for presence of obstacles.
    3 KB (481 words) - 08:02, 10 June 2019
  • ...specified two materials. For example, here's how I'd tell Newton about my functions StartContact, MidContact, and EndContact, which I want to use to handle col int matID = NewtonMaterialGetDefaultGroupID(world);
    3 KB (450 words) - 08:02, 10 June 2019
  • * hitContact dFloat* - coordinates of the raycast hit (in world space) Find nearest point in the world:
    3 KB (298 words) - 08:02, 10 June 2019
  • * const NewtonWorld* const newtonWorld - is the pointer to the Newton world. ...ton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]]
    3 KB (365 words) - 08:02, 10 June 2019
  • ...k lets you tell newton what a object does physically in a simulated newton world. ...functions]] [[Category:Force related Callbacks]] [[Category:Torque related functions]] [[Category:Torque related Callbacks]]
    3 KB (300 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...ton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]]
    3 KB (352 words) - 08:02, 10 June 2019
  • * This function should only be called after initializing the game world, or after adding or removing a body or joint to the scene before calling th [[Category:Newton World Control Functions]]
    3 KB (350 words) - 08:02, 10 June 2019
  • * const [[NewtonWorld]] *newtonWorld - is the pointer to the world. ...ng is a very useful feature, usually used for game AI such as scanning the world for presence of obstacles, for determining car tire ground contact shape, o
    2 KB (337 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...tegory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
    2 KB (363 words) - 08:02, 10 June 2019
  • '''const NewtonWorld *newtonWorld''' :Pointer to the Newton world for which we wish to set the solver model. [[Category:Newton World Control Functions]]
    2 KB (343 words) - 05:21, 18 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...ton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]]
    2 KB (297 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - pointer to the Newton world This is the heart of the engine. This command updates the entire Newton world, by the amount of time passed ('''in seconds'''). This will collect (by cal
    2 KB (294 words) - 08:02, 10 June 2019
  • Enters critical section for the given world. * it is important that the critical section wrapped by functions *NewtonWorldCriticalSectionLock* and
    2 KB (301 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...s an array of 16 floats, which specifies the position of the box in the 3D world.
    2 KB (316 words) - 08:02, 10 June 2019
  • * const NewtonWorld* const newtonWorld - pointer to the Newton world. ...ions]] [[Category:Multi-Threaded interface]] [[Category:Simulation islands functions]]
    2 KB (263 words) - 05:22, 18 June 2019
  • Exits critical section for the given world. * it is important that the critical section wrapped by functions *NewtonWorldCriticalSectionLock* and
    2 KB (286 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...tion]] [[Category:Collision shape functions]] [[Category:HeightField shape functions]]
    2 KB (293 words) - 05:32, 18 June 2019
  • * const NewtonWorld *newtonWorld - pointer to the Newton world. ...ions]] [[Category:Newton 3 Functions]] [[Category:Collision Shape Creation Functions]]
    2 KB (265 words) - 08:02, 10 June 2019
  • * const NewtonWorld* newtonWorld - pointer to the Newton world. ...[Category:Convex hull shape functions]] [[Category:User defined mesh shape functions]]
    2 KB (253 words) - 08:02, 10 June 2019
  • * const NewtonWorld* newtonWorld - pointer to the Newton world. [[Category:Newton World Control Functions]]
    2 KB (267 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...s]] [[Category:Collision shape functions]] [[Category:Collision mesh shape functions]]
    2 KB (216 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...[[Category:Collision Shape Creation Functions]] [[Category:Collision shape functions]]
    2 KB (202 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...ions]] [[Category:Newton 3 Functions]] [[Category:Collision Shape Creation Functions]]
    2 KB (235 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * This function creates a universal joint and add it to the world. By default joint disables collision with the linked bodies.
    2 KB (246 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - pointer to the Newton world. ...manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
    2 KB (245 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...ions]] [[Category:Newton 3 Functions]] [[Category:Collision Shape Creation Functions]]
    2 KB (227 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - pointer to the Newton world This is the heart of the engine. This command updates the entire Newton world, by the amount of time passed ('''in seconds'''). This will collect (by cal
    2 KB (225 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...ions]] [[Category:Newton 3 Functions]] [[Category:Collision Shape Creation Functions]]
    2 KB (206 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...ions]] [[Category:Newton 3 Functions]] [[Category:Collision Shape Creation Functions]]
    2 KB (200 words) - 08:02, 10 June 2019
  • * const NewtonWorld* newtonWorld - pointer to the Newton world. ...] [[Category:Compound shape functions]] [[Category:User defined mesh shape functions]]
    2 KB (190 words) - 08:02, 10 June 2019
  • ...*NewtonBodyIterator callback* to be called by Newton for every body in the world. [[Category:Newton World Control Functions]]
    1 KB (188 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...ions]] [[Category:Newton 3 Functions]] [[Category:Collision Shape Creation Functions]]
    1 KB (202 words) - 08:02, 10 June 2019
  • ...ons]] [[Category:Mesh joint Callbacks]] [[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    1 KB (137 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...ton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]]
    1 KB (168 words) - 08:02, 10 June 2019
  • ...ons]] [[Category:Mesh joint Callbacks]] [[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    1 KB (128 words) - 08:02, 10 June 2019
  • ...threads used for calculating the physics when an update is invoked for the world. * const NewtonWorld* newtonWorld - pointer to the world for which the number of threads has to be set.
    1 KB (184 words) - 08:02, 10 June 2019
  • ...newton world, this callback will be called always when any body within the world is destroyed. * const NewtonWorld* const newtonWorld - instance of newton world
    1 KB (98 words) - 08:02, 10 June 2019
  • ...[Category:World functions]] [[Category:World Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
    1 KB (128 words) - 08:02, 10 June 2019
  • ...es a world listener for use with callbacks. See: [[Category:World listener functions]] * const NewtonWorld* const newtonWorld - pointer to instance of newton world to which this listener will belong to.
    1 KB (116 words) - 08:02, 10 June 2019
  • Adds a pre-update callback to newton world, this callback will be called when your application calls [[newtonupdate]], * const NewtonWorld* const newtonWorld - instance of newton world
    1 KB (96 words) - 08:02, 10 June 2019
  • Adds a pre-update callback to newton world, this callback will be called when your application calls [[newtonupdate]], * const NewtonWorld* const newtonWorld - instance of newton world
    1 KB (96 words) - 08:02, 10 June 2019
  • ...nction which will be called when a collision primitive of the given Newton world is created or destroyed. * const NewtonWorld* const newtonWorld - pointer to the Newton world.
    1 KB (132 words) - 08:02, 10 June 2019
  • * const NewtonWorld* const newtonWorld - instance of newton world ...tions]] [[Category:body manipulation functions]] [[Category:World listener functions]]
    1 KB (85 words) - 08:02, 10 June 2019
  • ...ck is set, the callback is called whenever Newton destroys a body from the World. ...manipulation Callbacks]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]]
    1 KB (138 words) - 08:02, 10 June 2019
  • ...thout description]] [[Category:World functions]] [[Category:World listener functions]]
    1 KB (86 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...nction increments the reference count of the collision geometry. All event functions are set to NULL and the material groupID of the body is set to the default
    1 KB (144 words) - 08:02, 10 June 2019
  • ...physics worlds, however, it is needed to have at least an existing Newton world in order to use the mesh functionalities ...:Newton Functions without description]] [[Category:User defined mesh shape functions]]
    1 KB (146 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world ...integer). This returned ID will then be used for all subsequent Material functions involving that particular Material such as[[NewtonMaterialSetCollisionCallb
    1 KB (153 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * This function creates a hinge and add it to the world. By default joint disables collision with the linked bodies.
    1 KB (154 words) - 08:02, 10 June 2019
  • * const NewtonWorld* newtonWorld - pointer to the Newton world. ...tion]] [[Category:Multi-Threaded interface]] [[Category:Simulation islands functions]]
    1 KB (110 words) - 05:22, 18 June 2019
  • ...tegory:Collision shape Callbacks]] [[Category:World functions]] [[Category:World Callbacks]]
    1 KB (96 words) - 08:02, 10 June 2019
  • ...f void (*NewtonWorldListenerBodyDestroyCallback) (const NewtonWorld* const world, void* const listenerUserData, NewtonBody* const body) * world NewtonWorld*
    1 KB (103 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * This function creates a corkscrew and add it to the world. By default joint disables collision with the linked bodies.
    1 KB (149 words) - 08:02, 10 June 2019
  • typedef void (*NewtonWorldUpdateListenerCallback) (const NewtonWorld* const world, void* const listenerUserData, dFloat timestep) * world NewtonWorld*
    1 KB (96 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * This function creates a slider and add it to the world. By default joint disables collision with the linked bodies.
    1 KB (149 words) - 08:02, 10 June 2019
  • Stores a user defined pointer value with the world. * const NewtonWorld *newtonWorld - is the pointer to the newton world.
    1 KB (134 words) - 08:02, 10 June 2019
  • ...] [[Category:Newton Callbacks without description]] [[Category:Scene shape functions]] [[Category:Scene shape Callbacks]]
    1,020 bytes (94 words) - 08:02, 10 June 2019
  • Iterates thought every joint in the world calling the function callback. * const NewtonWorld *newtonWorld - is the pointer to the Newton world.
    1,019 bytes (118 words) - 08:02, 10 June 2019
  • Triggers all the debug callback listeners on the world. ...all the [[NewtonWorldListenerSetDebugCallback]] callback listeners on the world.
    1,017 bytes (74 words) - 08:02, 10 June 2019
  • ...orld functions]] [[Category:World Callbacks]] [[Category:body manipulation functions]] [[Category:body manipulation Callbacks]]
    1,006 bytes (114 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * This function creates a ball and socket and add it to the world. By default joint disables collision with the linked bodies.
    1,006 bytes (142 words) - 08:02, 10 June 2019
  • ...tegory:Collision shape Callbacks]] [[Category:World functions]] [[Category:World Callbacks]]
    1,006 bytes (91 words) - 08:02, 10 June 2019
  • ...] [[Category:Newton Callbacks without description]] [[Category:Scene shape functions]] [[Category:Scene shape Callbacks]]
    1,000 bytes (94 words) - 08:02, 10 June 2019
  • ...ption]] [[Category:Newton Callbacks without description]] [[Category:Joint functions]] [[Category:Joint Callbacks]]
    984 bytes (90 words) - 08:02, 10 June 2019
  • typedef void (*NewtonWorldListenerDebugCallback) (const NewtonWorld* const world, void* const listener, void* const debugContext) * world NewtonWorld*
    973 bytes (95 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...s called, it goes through and destroys all of the bodies and joints in the world, possibly calling their destructor callbacks in the process. it will also
    966 bytes (120 words) - 08:02, 10 June 2019
  • typedef void (*NewtonWorldDestroyListenerCallback) (const NewtonWorld* const world, void* const listenerUserData) * world NewtonWorld*
    956 bytes (90 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...ton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]]
    949 bytes (113 words) - 08:02, 10 June 2019
  • ...ewton 3 Functions]] [[Category:World functions]] [[Category:World listener functions]]
    944 bytes (55 words) - 08:02, 10 June 2019
  • Assign an event function which will be called when the given Newton world is destroyed. * const NewtonWorld* newtonWorld - pointer to the Newton world.
    941 bytes (106 words) - 08:02, 10 June 2019
  • ...ption]] [[Category:Newton Callbacks without description]] [[Category:Joint functions]] [[Category:Joint Callbacks]]
    939 bytes (86 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world ...e graph. The edges of the graph are the physics materials. When the Newton world is created, the default Group ID is created by the engine. When bodies are
    910 bytes (127 words) - 08:02, 10 June 2019
  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • ...s of use when you want destroy a world or destroy any body or joint in the world. ...it is important to use [[NewtonWaitForUpdateToFinish]] before destroying a world or its bodies.
    898 bytes (101 words) - 08:02, 10 June 2019
  • ...thout description]] [[Category:World functions]] [[Category:World listener functions]]
    889 bytes (58 words) - 08:02, 10 June 2019
  • Create an instance of the Newton world. * NewtonWorld* returns a reference to newton world created.
    875 bytes (106 words) - 08:02, 10 June 2019
  • NewtonBody* NewtonWorldGetNextBody (const NewtonWorld* world, const NewtonBody* curBody); Returns a pointer to the next body of the world.
    852 bytes (100 words) - 08:02, 10 June 2019
  • ...ory:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
    851 bytes (101 words) - 08:02, 10 June 2019
  • Removes all RigidBodies and joints from the NewtonWorld, but keeps the world itself. * const NewtonWorld *newtonWorld - is a pointer to the Newton world
    836 bytes (105 words) - 08:02, 10 June 2019
  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • ...rrently assigned event callback which will be called when the given Newton world is destroyed. * const NewtonWorld* newtonWorld - pointer to the Newton world.
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world [[Category:Newton Functions]]
    817 bytes (106 words) - 08:02, 10 June 2019

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