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  • This is list of all functions and callbacks within Newton library by category. == [[:Category:Newton World Control Functions]] ==
    78 KB (4,368 words) - 05:54, 18 June 2019
  • * These two functions are callbacks. They are called when void CreateNewtonBox(NewtonWorld* world, ISceneNode *node, float mass, int shapeId = 0)
    27 KB (3,475 words) - 08:02, 10 June 2019
  • OgreNewt::World* mWorld; ...he SDK. My OgreNewt library is pretty much a 1:1 conversion of the Newton functions into a class-based environment, so most of the function descriptions in the
    20 KB (3,038 words) - 08:02, 10 June 2019
  • ...to use Newton, you can use the traditional heuristic approach of material functions, or bodies priorities. void CreateScene (NewtonWorld* world, SceneManager* sceneManager)
    17 KB (2,302 words) - 08:02, 10 June 2019
  • void CreateScene (NewtonWorld* world, SceneManager* sceneManager) shape = CreateNewtonBox (world, floor, 0);
    17 KB (2,616 words) - 08:02, 10 June 2019
  • // set a callback for destroying the world at termination // On termination, the application must destroy the Newton world
    15 KB (2,159 words) - 08:02, 10 June 2019
  • Next we should define the two needed callback functions: "SetMeshTransformEvent" and "ApplyForceAndTorqueEvent". These functions are called when the location of a physics object has changed (SetMeshTransf
    11 KB (1,224 words) - 08:02, 10 June 2019
  • void CreateScene (NewtonWorld* world, SceneManager* sceneManager) CreateMaterials (world, sceneManager);
    9 KB (1,123 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - pointer to the Newton world. ...Category:Collision Shape Creation Functions]] [[Category:Convex hull shape functions]]
    5 KB (851 words) - 08:02, 10 June 2019
  • shape = CreateMeshCollision (world, floor, NULL); floorBody = CreateRigidBody (world, floor, shape, 0.0f);
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  • At this point, we are assuming you have successfully created the Newton World and your Rigid Body(s). ...ust be calling NewtonUpdate() to update the Newton world. One of the first functions Newton calls during your call to NewtonUpdate() is the function you created
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  • ...guments. These are the pointers to the memory allocation and de-allocation functions // Create the newton world
    4 KB (735 words) - 08:02, 10 June 2019
  • shape = CreateHeightFieldCollision (world, "h2.raw", 0); floorBody = CreateRigidBody (world, floor, shape, 0.0f);
    4 KB (592 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...ton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]]
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  • Set [[userData]] and the functions event handlers for the material defined by the interaction between two phys * const NewtonWorld *newtonWorld - is the pointer to the Newton world.
    3 KB (477 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...[[Category:Collision shape functions]] [[Category:User defined mesh shape functions]]
    3 KB (408 words) - 09:47, 3 October 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...oundCollisionEndAddRemove]], [[NewtonCompoundCollisionRemoveSubCollision]] functions.
    3 KB (415 words) - 08:02, 10 June 2019
  • NewtonWorld* const world = NewtonCreate(); NewtonCollision* const collision = NewtonCreateBox(world, 10, 10, 10, 0, NULL);
    3 KB (442 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the world. ...ng is a very useful feature, usually used for game AI such as scanning the world for presence of obstacles.
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  • ...specified two materials. For example, here's how I'd tell Newton about my functions StartContact, MidContact, and EndContact, which I want to use to handle col int matID = NewtonMaterialGetDefaultGroupID(world);
    3 KB (450 words) - 08:02, 10 June 2019
  • * hitContact dFloat* - coordinates of the raycast hit (in world space) Find nearest point in the world:
    3 KB (298 words) - 08:02, 10 June 2019
  • * const NewtonWorld* const newtonWorld - is the pointer to the Newton world. ...ton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]]
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  • ...k lets you tell newton what a object does physically in a simulated newton world. ...functions]] [[Category:Force related Callbacks]] [[Category:Torque related functions]] [[Category:Torque related Callbacks]]
    3 KB (300 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...ton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]]
    3 KB (352 words) - 08:02, 10 June 2019
  • * This function should only be called after initializing the game world, or after adding or removing a body or joint to the scene before calling th [[Category:Newton World Control Functions]]
    3 KB (350 words) - 08:02, 10 June 2019
  • * const [[NewtonWorld]] *newtonWorld - is the pointer to the world. ...ng is a very useful feature, usually used for game AI such as scanning the world for presence of obstacles, for determining car tire ground contact shape, o
    2 KB (337 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...tegory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
    2 KB (363 words) - 08:02, 10 June 2019
  • '''const NewtonWorld *newtonWorld''' :Pointer to the Newton world for which we wish to set the solver model. [[Category:Newton World Control Functions]]
    2 KB (343 words) - 05:21, 18 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...ton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]]
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  • * const NewtonWorld *newtonWorld - pointer to the Newton world This is the heart of the engine. This command updates the entire Newton world, by the amount of time passed ('''in seconds'''). This will collect (by cal
    2 KB (294 words) - 08:02, 10 June 2019
  • Enters critical section for the given world. * it is important that the critical section wrapped by functions *NewtonWorldCriticalSectionLock* and
    2 KB (301 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...s an array of 16 floats, which specifies the position of the box in the 3D world.
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  • * const NewtonWorld* const newtonWorld - pointer to the Newton world. ...ions]] [[Category:Multi-Threaded interface]] [[Category:Simulation islands functions]]
    2 KB (263 words) - 05:22, 18 June 2019
  • Exits critical section for the given world. * it is important that the critical section wrapped by functions *NewtonWorldCriticalSectionLock* and
    2 KB (286 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...tion]] [[Category:Collision shape functions]] [[Category:HeightField shape functions]]
    2 KB (293 words) - 05:32, 18 June 2019
  • * const NewtonWorld *newtonWorld - pointer to the Newton world. ...ions]] [[Category:Newton 3 Functions]] [[Category:Collision Shape Creation Functions]]
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  • * const NewtonWorld* newtonWorld - pointer to the Newton world. ...[Category:Convex hull shape functions]] [[Category:User defined mesh shape functions]]
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  • * const NewtonWorld* newtonWorld - pointer to the Newton world. [[Category:Newton World Control Functions]]
    2 KB (267 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...s]] [[Category:Collision shape functions]] [[Category:Collision mesh shape functions]]
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...[[Category:Collision Shape Creation Functions]] [[Category:Collision shape functions]]
    2 KB (202 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...ions]] [[Category:Newton 3 Functions]] [[Category:Collision Shape Creation Functions]]
    2 KB (235 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * This function creates a universal joint and add it to the world. By default joint disables collision with the linked bodies.
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  • * const NewtonWorld *newtonWorld - pointer to the Newton world. ...manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...ions]] [[Category:Newton 3 Functions]] [[Category:Collision Shape Creation Functions]]
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  • * const NewtonWorld *newtonWorld - pointer to the Newton world This is the heart of the engine. This command updates the entire Newton world, by the amount of time passed ('''in seconds'''). This will collect (by cal
    2 KB (225 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...ions]] [[Category:Newton 3 Functions]] [[Category:Collision Shape Creation Functions]]
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...ions]] [[Category:Newton 3 Functions]] [[Category:Collision Shape Creation Functions]]
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  • * const NewtonWorld* newtonWorld - pointer to the Newton world. ...] [[Category:Compound shape functions]] [[Category:User defined mesh shape functions]]
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  • ...*NewtonBodyIterator callback* to be called by Newton for every body in the world. [[Category:Newton World Control Functions]]
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...ions]] [[Category:Newton 3 Functions]] [[Category:Collision Shape Creation Functions]]
    1 KB (202 words) - 08:02, 10 June 2019
  • ...ons]] [[Category:Mesh joint Callbacks]] [[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    1 KB (137 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...ton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]]
    1 KB (168 words) - 08:02, 10 June 2019
  • ...ons]] [[Category:Mesh joint Callbacks]] [[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    1 KB (128 words) - 08:02, 10 June 2019
  • ...threads used for calculating the physics when an update is invoked for the world. * const NewtonWorld* newtonWorld - pointer to the world for which the number of threads has to be set.
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  • ...newton world, this callback will be called always when any body within the world is destroyed. * const NewtonWorld* const newtonWorld - instance of newton world
    1 KB (98 words) - 08:02, 10 June 2019
  • ...[Category:World functions]] [[Category:World Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
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  • ...es a world listener for use with callbacks. See: [[Category:World listener functions]] * const NewtonWorld* const newtonWorld - pointer to instance of newton world to which this listener will belong to.
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  • Adds a pre-update callback to newton world, this callback will be called when your application calls [[newtonupdate]], * const NewtonWorld* const newtonWorld - instance of newton world
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  • Adds a pre-update callback to newton world, this callback will be called when your application calls [[newtonupdate]], * const NewtonWorld* const newtonWorld - instance of newton world
    1 KB (96 words) - 08:02, 10 June 2019
  • ...nction which will be called when a collision primitive of the given Newton world is created or destroyed. * const NewtonWorld* const newtonWorld - pointer to the Newton world.
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  • * const NewtonWorld* const newtonWorld - instance of newton world ...tions]] [[Category:body manipulation functions]] [[Category:World listener functions]]
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  • ...ck is set, the callback is called whenever Newton destroys a body from the World. ...manipulation Callbacks]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]]
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  • ...thout description]] [[Category:World functions]] [[Category:World listener functions]]
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...nction increments the reference count of the collision geometry. All event functions are set to NULL and the material groupID of the body is set to the default
    1 KB (144 words) - 08:02, 10 June 2019
  • ...physics worlds, however, it is needed to have at least an existing Newton world in order to use the mesh functionalities ...:Newton Functions without description]] [[Category:User defined mesh shape functions]]
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world ...integer). This returned ID will then be used for all subsequent Material functions involving that particular Material such as[[NewtonMaterialSetCollisionCallb
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * This function creates a hinge and add it to the world. By default joint disables collision with the linked bodies.
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  • * const NewtonWorld* newtonWorld - pointer to the Newton world. ...tion]] [[Category:Multi-Threaded interface]] [[Category:Simulation islands functions]]
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  • ...tegory:Collision shape Callbacks]] [[Category:World functions]] [[Category:World Callbacks]]
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  • ...f void (*NewtonWorldListenerBodyDestroyCallback) (const NewtonWorld* const world, void* const listenerUserData, NewtonBody* const body) * world NewtonWorld*
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * This function creates a corkscrew and add it to the world. By default joint disables collision with the linked bodies.
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  • typedef void (*NewtonWorldUpdateListenerCallback) (const NewtonWorld* const world, void* const listenerUserData, dFloat timestep) * world NewtonWorld*
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * This function creates a slider and add it to the world. By default joint disables collision with the linked bodies.
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  • Stores a user defined pointer value with the world. * const NewtonWorld *newtonWorld - is the pointer to the newton world.
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  • ...] [[Category:Newton Callbacks without description]] [[Category:Scene shape functions]] [[Category:Scene shape Callbacks]]
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  • Iterates thought every joint in the world calling the function callback. * const NewtonWorld *newtonWorld - is the pointer to the Newton world.
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  • Triggers all the debug callback listeners on the world. ...all the [[NewtonWorldListenerSetDebugCallback]] callback listeners on the world.
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  • ...orld functions]] [[Category:World Callbacks]] [[Category:body manipulation functions]] [[Category:body manipulation Callbacks]]
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * This function creates a ball and socket and add it to the world. By default joint disables collision with the linked bodies.
    1,006 bytes (142 words) - 08:02, 10 June 2019
  • ...tegory:Collision shape Callbacks]] [[Category:World functions]] [[Category:World Callbacks]]
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  • ...] [[Category:Newton Callbacks without description]] [[Category:Scene shape functions]] [[Category:Scene shape Callbacks]]
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  • ...ption]] [[Category:Newton Callbacks without description]] [[Category:Joint functions]] [[Category:Joint Callbacks]]
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  • typedef void (*NewtonWorldListenerDebugCallback) (const NewtonWorld* const world, void* const listener, void* const debugContext) * world NewtonWorld*
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...s called, it goes through and destroys all of the bodies and joints in the world, possibly calling their destructor callbacks in the process. it will also
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  • typedef void (*NewtonWorldDestroyListenerCallback) (const NewtonWorld* const world, void* const listenerUserData) * world NewtonWorld*
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...ton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]]
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  • ...ewton 3 Functions]] [[Category:World functions]] [[Category:World listener functions]]
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  • Assign an event function which will be called when the given Newton world is destroyed. * const NewtonWorld* newtonWorld - pointer to the Newton world.
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  • ...ption]] [[Category:Newton Callbacks without description]] [[Category:Joint functions]] [[Category:Joint Callbacks]]
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world ...e graph. The edges of the graph are the physics materials. When the Newton world is created, the default Group ID is created by the engine. When bodies are
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • ...s of use when you want destroy a world or destroy any body or joint in the world. ...it is important to use [[NewtonWaitForUpdateToFinish]] before destroying a world or its bodies.
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  • ...thout description]] [[Category:World functions]] [[Category:World listener functions]]
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  • Create an instance of the Newton world. * NewtonWorld* returns a reference to newton world created.
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  • NewtonBody* NewtonWorldGetNextBody (const NewtonWorld* world, const NewtonBody* curBody); Returns a pointer to the next body of the world.
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  • ...ory:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
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  • Removes all RigidBodies and joints from the NewtonWorld, but keeps the world itself. * const NewtonWorld *newtonWorld - is a pointer to the Newton world
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • ...rrently assigned event callback which will be called when the given Newton world is destroyed. * const NewtonWorld* newtonWorld - pointer to the Newton world.
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world [[Category:Newton Functions]]
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  • Retrieve a user previously stored user defined value with the world. * const NewtonWorld *newtonWorld - is the pointer to the newton world.
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  • typedef void (*NewtonJobTask) (NewtonWorld* const world, void* const userData, int threadIndex) * world NewtonWorld*
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world [[Category:Newton Functions]]
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  • ...ons]] [[Category:Joint Callbacks]] [[Category:World functions]] [[Category:World Callbacks]]
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  • typedef void (*NewtonPostUpdateCallback) (const NewtonWorld* const world, dFloat timestep) * world NewtonWorld*
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world [[Category:Newton Functions]]
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  • * const NewtonWorld* newtonWorld - pointer to the world for which the number of threads is queried. ...threads used for calculating the physics when an update is invoked for the world.
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • ...ory:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • typedef int (*NewtonIslandUpdate) (const NewtonWorld* world, const void* islandHandle, int bodyCount); * const NewtonWorld* world
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  • This function destroys all material group ids in the Newton world. * const NewtonWorld *newtonWorld - is the pointer to the Newton world
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  • ...ory:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
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  • typedef void (*NewtonWorldDestructorCallback) (const NewtonWorld* const world) * world NewtonWorld*
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • Specify a custom destructor callback for destroying the world. * The application may specify its own world destructor.
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  • Retrieve get the pointer to the world from the body. * the world that own this body.
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • Get the first body in the body in the world body list. * The application can call this function to iterate thought every body in the world.
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • ...orld Control Functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Multi-Threaded interface]]
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  • If you just pass NULL, the standard malloc and free functions will be used, it is not neccesary to call this function at all. [[Category:Newton World Control Functions]]
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world [[Category:Newton Functions]]
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  • * Have you set the Newton World size properly? ...ant. many functions do not work in space outside the bounds of the Newton World.
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  • Returns the number of bodies in the world. * const NewtonWorld* world - is the pointer to the Newton world.
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  • Returns the total number of constraints in the given world. * const NewtonWorld* newtonWorld - pointer to the Newton world.
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  • Get the world axis aligned bounding box (AABB) of the body. ...manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Multi-Threaded interface]]
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • void* NewtonCollisionAggregateCreate (NewtonWorld* const world) * NewtonWorld* const world
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  • [[Category:world control functions]] [[Category:Newton Functions]]
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. [[Category:Newton Functions]]
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  • ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]]
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  • ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]]
    392 bytes (36 words) - 05:18, 18 June 2019
  • ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]]
    398 bytes (36 words) - 05:18, 18 June 2019
  • ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]]
    443 bytes (44 words) - 05:19, 18 June 2019
  • ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]]
    443 bytes (43 words) - 05:19, 18 June 2019
  • ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]]
    436 bytes (42 words) - 05:19, 18 June 2019
  • ...World functions]] [[Category:Collision contact processing and manipulating functions]]
    707 bytes (52 words) - 05:25, 18 June 2019
  • ...World Callbacks]] [[Category:Collision contact processing and manipulating functions]] [[Category:Collision contact processing and manipulating Callbacks]]
    1,016 bytes (96 words) - 05:51, 18 June 2019
  • ...World Callbacks]] [[Category:Collision contact processing and manipulating functions]] [[Category:Collision contact processing and manipulating Callbacks]]
    1,018 bytes (96 words) - 05:51, 18 June 2019