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  • This is list of all functions and callbacks within Newton library by category. == [[:Category:Newton World Control Functions]] ==
    78 KB (4,368 words) - 05:54, 18 June 2019
  • * These two functions are callbacks. They are called when * This function will create NewtonBody with box collision
    27 KB (3,475 words) - 08:02, 10 June 2019
  • ...he SDK. My OgreNewt library is pretty much a 1:1 conversion of the Newton functions into a class-based environment, so most of the function descriptions in the ...interact with other bodies in the scene. Bodies can have mass, size, and shape. Basically everything you want to be affected by physics calculations need
    20 KB (3,038 words) - 08:02, 10 June 2019
  • ...if can result in very complex set of function call back when a body has a shape that is composed of different parte the application want to act as differen ...ngine do not provide Native support for treating Sub Material behaviors in collision call back, instead this is delegated to be implemented by the end applicati
    17 KB (2,302 words) - 08:02, 10 June 2019
  • NewtonCollision* shape; shape = CreateNewtonBox (world, floor, 0);
    17 KB (2,616 words) - 08:02, 10 June 2019
  • ...ple, have a body with a mass and inertia torque like a box and (collision) shape like cylinder (or a "vehicle", or...), even if it may be pointles... ...r to release references to the object. Neglecting to release references to collision primitives is a common cause of memory leaks.
    9 KB (1,280 words) - 08:02, 10 June 2019
  • NewtonCollision* shape; shape = CreateNewtonBox (world, floor, 0);
    9 KB (1,123 words) - 08:02, 10 June 2019
  • Creates a ConvexHull primitive for collision from a cloud of points. ...e application shows perfectly smooth behavior. However for cases where the shape is too complex or a polygonal representation is desired convex hulls are th
    5 KB (851 words) - 08:02, 10 June 2019
  • ...s tutorial I introduce how create complex mesh geometry for the background collision. Select project Tutorial_106_MeshCollision as Startup project in visual stu ...ironment collision, we will use a more artist generated mesh for environed collision.
    5 KB (773 words) - 08:02, 10 June 2019
  • ...is tutorial I introduce another popular collision shape called HeightField Collision. ...e exception that instead of using a big flat box as our static environment collision, we will use a procedural rolling terrain made out of a height field stored
    4 KB (592 words) - 08:02, 10 June 2019
  • ...reateUserMeshCollision|User Mesh collision]] is checked by newton when the shape potentially collides with another object (a object's AABB overlaps the user ...data structure, identifies the data about current intresection check, the collision data - if any is returned into this structure.
    4 KB (587 words) - 08:49, 3 October 2019
  • Calculate time of impact and contact points between two collision primitive. * const dFloat timestep - maximum time interval consided for the continue collision claculation.
    4 KB (504 words) - 08:02, 10 June 2019
  • Create a complex collision geometry to be controlled by the application. ...of at least three floats to hold minimum value for the box relative to the collision.
    3 KB (408 words) - 09:47, 3 October 2019
  • ...llision object from multiple collision objects to represent a more complex shape. Or, 3 spheres can make a snowman shape.
    3 KB (415 words) - 08:02, 10 June 2019
  • void NewtonCollisionSupportVertex (const NewtonCollision* collision, const dFloat* dir, dFloat* vertex); ...nt, that maps to the maximum projection of all the points of the collision shape along the specified direction.
    3 KB (371 words) - 08:02, 10 June 2019
  • Calculate contact points between two collision primitive. * const NewtonCollision* const collisionA - pointer to collision primitive A.
    3 KB (365 words) - 08:02, 10 June 2019
  • It allow you to apply force and torque to a simulated body, to make physical shape move and interact dynamically, common use for this can be like simple gravi ...led for bodies that are static (Zero mass or Collision trees and heightmap collision shapes).
    3 KB (300 words) - 08:02, 10 June 2019
  • Calculate the closest points between two disjoint convex collision primitive. * const NewtonCollision *collisionA - pointer to collision primitive A.
    3 KB (352 words) - 08:02, 10 June 2019
  • ...at* const matrix, const dFloat* const target, const NewtonCollision* const shape, dFloat* const param, void* const userData, NewtonWorldRayPrefilterCallback Projects a collision shape from matrix origin towards a target returning all hits that the geometry wo
    2 KB (337 words) - 08:02, 10 June 2019
  • const NewtonCollision* collision, const dFloat* matrix, dFloat* contact, dFloat* normal, int threadIndex); Calculate the closest point between a point and convex collision primitive.
    2 KB (297 words) - 08:02, 10 June 2019
  • Creates a [[Collision primitives#Box|box / cuboid]] primitive body. This function creates a "bounding box" collision mesh in the NewtonWorld specified by the first parameter. The second, third
    2 KB (316 words) - 08:02, 10 June 2019
  • Set the continuous collision state mode for this rigid body. ...nnel through other objects while moving at high speed. 0 ignore high speed collision checks.
    2 KB (294 words) - 08:02, 10 June 2019
  • Creates a height field collision primitive. * char *attributeMap - an array of shape IDs associated with the cells of the height field.
    2 KB (293 words) - 05:32, 18 June 2019
  • Create a generalized [[Collision primitives#Sphere|ellipsoid]] primitive. * Sphere collision are generalized ellipsoids, the application can create many different kind
    2 KB (265 words) - 08:02, 10 June 2019
  • Creates a convex hull collision primitive from a mesh primitive. * int [[shapeID]] - the ID of the collision shape
    2 KB (253 words) - 08:02, 10 June 2019
  • Ray cast specific collision object. * const NewtonCollision *collisionPtr - pointer to the collision object.
    2 KB (264 words) - 08:02, 10 June 2019
  • Create an empty complex collision geometry tree. * int [[shapeID]] - custom ID to associate with the collision shape.
    2 KB (216 words) - 08:02, 10 June 2019
  • Assign an event function in case a [[NewtonCreateTreeCollision|Collision Tree]] primitive collides. ...tonCollision* staticCollision - pointer to the [[NewtonCreateTreeCollision|Collision Tree]] containing triangle soup based geometry data.
    2 KB (197 words) - 08:02, 10 June 2019
  • Create a collision shape via a serialization function. ...f-line tool. Then the application can call this function to de-serialize a collision from a file or any file packer system the application is using that was cre
    2 KB (202 words) - 08:02, 10 June 2019
  • Creates a [[Collision primitives#Capsule|capsule]] primitive for collision. * int [[shapeID]] - custom ID to associate with the collision shape.
    2 KB (235 words) - 08:02, 10 June 2019
  • Creates a [[Collision primitives#Cone|cone]] primitive for collision. ...ease references to collision primitives is a common cause of memory leaks. Collision primitives can be reused with more than one body. This will reduce the amou
    2 KB (227 words) - 08:02, 10 June 2019
  • ...nCollision* treeCollision - is the pointer to the Tree Collision collision shape. ...e set to 1. With the optimize parameter set to 1, Newton will optimize the collision mesh by removing non essential edges from adjacent flat polygons. Newton wi
    2 KB (218 words) - 08:02, 10 June 2019
  • ...ton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]]
    682 bytes (57 words) - 05:32, 18 June 2019
  • void NewtonCollisionGetMaterial (const NewtonCollision* const collision, NewtonCollisionMaterial* const userData) * const NewtonCollision* const collision
    571 bytes (48 words) - 05:32, 18 June 2019
  • void NewtonCollisionSetMaterial (const NewtonCollision* const collision, const NewtonCollisionMaterial* const userData) * const NewtonCollision* const collision
    583 bytes (50 words) - 05:33, 18 June 2019
  • Returns a axis-aligned bounding box for this collision that the newton uses internally, the box is calculated relative to offsetMa ...is an optimal aabb for physics collision it is not a tight AABB around the shape.
    2 KB (216 words) - 08:02, 10 June 2019
  • void NewtonCollisionForEachPolygonDo (const NewtonCollision* collision, const dFloat* matrix, NewtonCollisionIterator callback, void* userData); Iterate thought polygon of the collision geometry of a body calling the function callback.
    2 KB (176 words) - 08:02, 10 June 2019
  • Creates a [[Collision primitives#Cylinder|cylindrical]] collision primitive. * int [[shapeID]] - shape ID
    2 KB (206 words) - 08:02, 10 June 2019
  • Creates a [[Collision primitives#Chamfer Cylinder|ChamferCylinder]] collision primitive. ...ease references to collision primitives is a common cause of memory leaks. Collision primitives can be reused with more than one body. This will reduce the amou
    2 KB (200 words) - 08:02, 10 June 2019
  • Creates a compound collision from a mesh primitive. * The generated compound collision.
    2 KB (190 words) - 08:02, 10 June 2019
  • Set the collision state flag of this body when the body is connected to another body by a hie ...state. 1 indicates this body will collide with any linked body. 0 disable collision with body connected to this one by joints.
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  • ...ription]] [[Category:Collision shape functions]] [[Category:Compound shape functions]]
    1 KB (104 words) - 08:02, 10 June 2019
  • Create a transparent collision primitive. * Pointer to the collision object.
    1 KB (202 words) - 08:02, 10 June 2019
  • collect the vertex list index list mesh intersecting the AABB in collision mesh. * const dFloat* const p0 - Pointer to start of the bounding box (collision AABB - untransformed space)
    3 KB (406 words) - 08:01, 13 April 2020
  • The callback is called before contact calculation is made for a potential collision between two bodies. You can then decide wheter you want to process such collision or reject it at this stage.
    1 KB (181 words) - 08:02, 10 June 2019
  • ...[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    1 KB (137 words) - 08:02, 10 June 2019
  • ...CollisionSerialize (const NewtonWorld* newtonWorld, const NewtonCollision* collision, NewtonSerialize serializeFunction, void* serializeHandle); Serialize a general collision shape.
    1 KB (168 words) - 08:02, 10 June 2019
  • This callback lets you implement your own custom collision tree raycast method (see: [[NewtonTreeCollisionSetUserRayCastCallback]]) * void* [[userData]] - current collision's user data.
    1 KB (148 words) - 08:02, 10 June 2019
  • Change the user defined collision attribute stored with faces of the collision mesh. * This function is used to obtain the user data stored in faces of the collision geometry.
    1 KB (176 words) - 08:02, 10 June 2019
  • NewtonMesh* NewtonMeshCreateFromCollision (const NewtonCollision* collision); Creates a mesh primitive from collision geometry.
    1 KB (176 words) - 08:02, 10 June 2019
  • ...ollision between the two bodies linked by this joint. The default state is collision disable when the joint is created. * int state - collision state, zero mean disable collision, non zero enable collision between linked bodies.
    1 KB (182 words) - 08:02, 10 June 2019
  • ...wtonCollision* treeCollision - the pointer to the Tree Collision collision shape. ...lygon. The application can use this value to customize the behavior of the collision geometry.
    1 KB (165 words) - 08:02, 10 June 2019
  • ...hape Callbacks]] [[Category:Compound shape functions]] [[Category:Compound shape Callbacks]]
    1 KB (105 words) - 08:02, 10 June 2019
  • ...hape Callbacks]] [[Category:Compound shape functions]] [[Category:Compound shape Callbacks]]
    1 KB (105 words) - 08:02, 10 June 2019
  • ...[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    1 KB (128 words) - 08:02, 10 June 2019
  • * void* [[userData]] - Userdata for this collision shape. ...[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    1 KB (138 words) - 08:02, 10 June 2019
  • * const NewtonCollision* convexHullCollision - pointer to the convex hull collision primitive. ...function will return zero on all shapes other than a convex full collision shape.
    1 KB (151 words) - 08:02, 10 June 2019
  • ...ever a raycast is performed on a [[NewtonCreateUserMeshCollision|User Mesh collision]]. ...sting for your user mesh, if you don't then raycasts will behave as if the shape is not there.
    1 KB (138 words) - 08:02, 10 June 2019
  • ...three principal axis and the the values of the inertia matrix of a convex collision objects. * const NewtonCollision convexCollision - is the pointer to a convex collision primitive.
    1 KB (141 words) - 08:02, 10 June 2019
  • ...information about a [[NewtonCreateUserMeshCollision|User Mesh collision]] shape. * void* [[userData]] - Userdata for this collision shape.
    1 KB (125 words) - 08:02, 10 June 2019
  • ...cription]] [[Category:HeightField shape functions]] [[Category:HeightField shape Callbacks]]
    1 KB (111 words) - 08:02, 10 June 2019
  • ...hape Callbacks]] [[Category:Compound shape functions]] [[Category:Compound shape Callbacks]]
    1 KB (94 words) - 08:02, 10 June 2019
  • ...hape Callbacks]] [[Category:Compound shape functions]] [[Category:Compound shape Callbacks]]
    1 KB (105 words) - 08:02, 10 June 2019
  • ...ionCallback) (const NewtonWorld* const newtonWorld, NewtonCollision* const collision, const NewtonCollision* const sourceCollision) * collision NewtonCollision*
    1 KB (96 words) - 08:02, 10 June 2019
  • ...ks]] [[Category:Collision mesh shape functions]] [[Category:Collision mesh shape Callbacks]]
    1 KB (108 words) - 08:02, 10 June 2019
  • Changes a [[NewtonCreateTreeCollision|Tree collision]] to use a custom raycast functionality, this may be sometimes desired for * const NewtonCollision* treeCollision - pointer to a tree collision shape to override it's raycast function.
    1 KB (110 words) - 08:02, 10 June 2019
  • Get the user defined collision attributes stored with each face of the collision mesh. * This function is used to obtain the user data stored in faces of the collision geometry.
    1 KB (119 words) - 08:02, 10 June 2019
  • ...lback) (const NewtonWorld* const newtonWorld, const NewtonCollision* const collision) * collision NewtonCollision*
    1,006 bytes (91 words) - 08:02, 10 June 2019
  • calculate the total volume defined by a convex collision geometry. * const NewtonCollision *convexCollision - pointer to the collision.
    1,000 bytes (120 words) - 08:02, 10 June 2019
  • ...ctions]] [[Category:Collision Shape Creation Functions]] [[Category:Newton Functions without description]]
    999 bytes (101 words) - 08:02, 10 June 2019
  • ...[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    999 bytes (95 words) - 08:02, 10 June 2019
  • Assign a collision primitive to the body. * const collisionPtr *collisionPtr - pointer to the new collision geometry.
    985 bytes (122 words) - 08:02, 10 June 2019
  • void NewtonCollisionGetInfo (const NewtonCollision* collision, NewtonCollisionInfoRecord* collisionInfo); Returns information about a Newton Collision
    982 bytes (107 words) - 08:02, 10 June 2019
  • ...[Category:Newton Functions without description]] [[Category:Compound shape functions]]
    970 bytes (51 words) - 08:02, 10 June 2019
  • Get the collision state of the two bodies linked by the joint. * the collision state.
    964 bytes (128 words) - 08:02, 10 June 2019
  • Release a reference from this collision object returning control to Newton. Whenever the reference count for the collision reaches zero, the collision will be freed and newton will call the [[NewtonCollisionDestructor]] callba
    949 bytes (113 words) - 08:02, 10 June 2019
  • ...[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    939 bytes (98 words) - 08:02, 10 June 2019
  • Creates a scene collision primitive. * Pointer to the scene collision primitive.
    936 bytes (101 words) - 08:02, 10 June 2019
  • ...3 Callbacks]] [[Category:Collision shape functions]] [[Category:Collision shape Callbacks]]
    915 bytes (87 words) - 08:02, 10 June 2019
  • ...a Newton callback called whenever two bodies come in contact and generate collision interaction contact joints between two bodies. ...al Callbacks]] [[Category:Collision shape functions]] [[Category:Collision shape Callbacks]]
    905 bytes (98 words) - 08:02, 10 June 2019
  • Get the continuous collision state mode for this rigid body. ...there is penalty of about 3 to 5 depending of the shape complexity of the collision geometry, this feature is set off by default. It is the job of the applicat
    896 bytes (107 words) - 08:02, 10 June 2019
  • Called whenever a [[NewtonCreateUserMeshCollision|User Mesh collision]] is destroyed. ...* [[userData]] - Custom user data set to identify the individual collision shape.
    896 bytes (93 words) - 08:02, 10 June 2019
  • ...3 Callbacks]] [[Category:Collision shape functions]] [[Category:Collision shape Callbacks]]
    877 bytes (87 words) - 08:02, 10 June 2019
  • Modifies existing compound collision sub-shape's offset matrix. ...ription]] [[Category:Collision shape functions]] [[Category:Compound shape functions]]
    845 bytes (67 words) - 08:02, 10 June 2019
  • Stores a user defined value with a convex collision primitive. * const NewtonCollision convexCollision - is the pointer to a convex collision primitive.
    826 bytes (91 words) - 08:02, 10 June 2019
  • Removes a collision shape from a compound collision by collision shape handle ...ription]] [[Category:Collision shape functions]] [[Category:Compound shape functions]]
    796 bytes (64 words) - 08:02, 10 June 2019
  • Returns a user defined value asociated with a collision primitive. * const NewtonCollision convexCollision - is the pointer to a convex collision primitive.
    785 bytes (82 words) - 08:02, 10 June 2019
  • Removes a collision shape from a compound collision by collision shape node index ...ription]] [[Category:Collision shape functions]] [[Category:Compound shape functions]]
    778 bytes (61 words) - 08:02, 10 June 2019
  • ...[[Category:Collision shape functions]] [[Category:User defined mesh shape functions]]
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  • ...Category:Newton Functions without description]] [[Category:Collision shape functions]]
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  • ...] [[Category:Compound shape functions]] [[Category:User defined mesh shape functions]]
    758 bytes (67 words) - 08:02, 10 June 2019
  • Adds a collision shape to a compound collision ...ription]] [[Category:Collision shape functions]] [[Category:Compound shape functions]]
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  • Prepare a TreeCollision to begin to accept the polygons that comprise the collision mesh. Before you can use this function, create a Tree Collision with [[NewtonCreateTreeCollision]].
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  • ...tegory:Collision mesh shape functions]] [[Category:User defined mesh shape functions]]
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  • ...escription]] [[Category:Collision shape functions]] [[Category:Scene shape functions]]
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  • ...] [[Category:Compound shape functions]] [[Category:User defined mesh shape functions]]
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  • ...escription]] [[Category:Collision shape functions]] [[Category:Scene shape functions]]
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  • ...ription]] [[Category:Collision shape functions]] [[Category:Compound shape functions]]
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  • ...ription]] [[Category:Collision shape functions]] [[Category:Compound shape functions]]
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  • Get the collision primitive of a body. * Pointer to body collision geometry.
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  • "Closes" the compount collision after it was open for adding new shapes to it. ...ription]] [[Category:Collision shape functions]] [[Category:Compound shape functions]]
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  • ...ription]] [[Category:Collision shape functions]] [[Category:Compound shape functions]]
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  • ...ription]] [[Category:Collision shape functions]] [[Category:Compound shape functions]]
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  • Scales body's collision accordingly (by calling [[NewtonCollisionSetScale]] ) and adjusts joints an ...Category:Newton Functions without description]] [[Category:Collision shape functions]]
    669 bytes (70 words) - 08:02, 10 June 2019
  • * NewtonCollision* - it really returns a [[shapeID]] and not a collision (todo: this needs to be verified, but it seems to be correct ) [[Category:Physics Contact control functions]]
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  • ...ription]] [[Category:Collision shape functions]] [[Category:Compound shape functions]]
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  • ...n]] [[Category:Collision shape functions]] [[Category:Collision mesh shape functions]]
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  • ...ision (NewtonCollision* const sceneCollision, const NewtonCollision* const collision) * const NewtonCollision* const collision
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  • ...ions]] [[Category:Newton Functions without description]] [[Category:Deform functions]]
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  • ...escription]] [[Category:Collision shape functions]] [[Category:Scene shape functions]]
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  • ...tegory:Newton Functions without description]] [[Category:HeightField shape functions]]
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  • ...[Category:Newton Functions without description]] [[Category:Compound shape functions]]
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  • ...] [[Category:Compound shape functions]] [[Category:User defined mesh shape functions]]
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  • ...escription]] [[Category:Collision shape functions]] [[Category:Scene shape functions]]
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  • ...[Category:Newton Functions without description]] [[Category:Compound shape functions]]
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  • ...escription]] [[Category:Collision shape functions]] [[Category:Scene shape functions]]
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  • ...escription]] [[Category:Collision shape functions]] [[Category:Scene shape functions]]
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  • "Opens" the compount collision for adding new shapes to it. ...ription]] [[Category:Collision shape functions]] [[Category:Compound shape functions]]
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  • ...] [[Category:Compound shape functions]] [[Category:User defined mesh shape functions]]
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  • ...tegory:Newton Functions without description]] [[Category:HeightField shape functions]]
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  • ...ription]] [[Category:Collision shape functions]] [[Category:Compound shape functions]]
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  • ...] [[Category:Compound shape functions]] [[Category:User defined mesh shape functions]]
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  • void NewtonCollisionGetScale (const NewtonCollision* const collision, dFloat* const scaleX, dFloat* const scaleY, dFloat* const scaleZ) * const NewtonCollision* const collision
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  • ...ription]] [[Category:Collision shape functions]] [[Category:Compound shape functions]]
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  • ...] [[Category:Compound shape functions]] [[Category:User defined mesh shape functions]]
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  • ...escription]] [[Category:Collision shape functions]] [[Category:Scene shape functions]]
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  • ...n Functions]] [[Category:Newton 3 Functions]] [[Category:Convex hull shape functions]]
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  • ...] [[Category:Compound shape functions]] [[Category:User defined mesh shape functions]]
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  • ...]] [[Category:body manipulation functions]] [[Category:Collision aggregate functions]]
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  • ...]] [[Category:body manipulation functions]] [[Category:Collision aggregate functions]]
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  • ...ription]] [[Category:Collision shape functions]] [[Category:Compound shape functions]]
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  • ...[Category:Newton Functions without description]] [[Category:Compound shape functions]]
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  • ...escription]] [[Category:Collision shape functions]] [[Category:Scene shape functions]]
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  • ...] [[Category:Compound shape functions]] [[Category:User defined mesh shape functions]]
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  • ...escription]] [[Category:Collision shape functions]] [[Category:Scene shape functions]]
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  • ...escription]] [[Category:Collision shape functions]] [[Category:Scene shape functions]]
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  • void NewtonCollisionSetScale (const NewtonCollision* const collision, dFloat scaleX, dFloat scaleY, dFloat scaleZ) * const NewtonCollision* const collision
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  • ...nCollision* NewtonCollisionGetParentInstance (const NewtonCollision* const collision) * const NewtonCollision* const collision
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  • NewtonCollision* NewtonCollisionCreateInstance (const NewtonCollision* const collision) * const NewtonCollision* const collision
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  • ...ription]] [[Category:Collision shape functions]] [[Category:Compound shape functions]]
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  • * If *buoyancyPlane* return 0 buoyancy calculation for this collision primitive is ignored, this could be used to filter buoyancy calculation * of compound collision geometry with different IDs.
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  • void NewtonCollisionSetMatrix (const NewtonCollision* const collision, const dFloat* const matrix) * const NewtonCollision* const collision
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  • void NewtonCollisionSetUserData1 (const NewtonCollision* const collision, void* const userData) * const NewtonCollision* const collision
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  • void NewtonCollisionSetUserData (const NewtonCollision* const collision, void* const userData) * const NewtonCollision* const collision
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  • void NewtonCollisionGetMatrix (const NewtonCollision* const collision, dFloat* const matrix) * const NewtonCollision* const collision
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  • Get the collision state flag when the body is joint. ...wton 3 Functions]] [[Category:Joint functions]] [[Category:Collision shape functions]]
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  • ...on]] [[Category:Collision shape functions]] [[Category:Collision aggregate functions]]
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  • ...Category:Newton Functions without description]] [[Category:Collision shape functions]]
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  • ...Category:Newton Functions without description]] [[Category:Collision shape functions]]
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  • void* NewtonCollisionGetSubCollisionHandle (const NewtonCollision* const collision) * const NewtonCollision* const collision
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  • ...Category:Newton Functions without description]] [[Category:Collision shape functions]]
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  • ...Category:Newton Functions without description]] [[Category:Collision shape functions]]
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  • void* NewtonCollisionGetUserData1 (const NewtonCollision* const collision) * const NewtonCollision* const collision
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  • void* NewtonCollisionGetUserData (const NewtonCollision* const collision) * const NewtonCollision* const collision
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  • ...on]] [[Category:Collision shape functions]] [[Category:Collision aggregate functions]]
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  • ...on]] [[Category:Collision shape functions]] [[Category:Collision aggregate functions]]
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  • ...Category:Newton Functions without description]] [[Category:Collision shape functions]]
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  • ...on]] [[Category:Collision shape functions]] [[Category:Collision aggregate functions]]
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  • int NewtonCollisionIsConvexShape (const NewtonCollision* const collision) * const NewtonCollision* const collision
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  • int NewtonCollisionIsStaticShape (const NewtonCollision* const collision) * const NewtonCollision* const collision
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  • int NewtonCollisionGetType (const NewtonCollision* const collision) * const NewtonCollision* const collision
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  • ...Category:Newton Functions without description]] [[Category:Collision shape functions]]
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  • ...Category:Newton Functions without description]] [[Category:Collision shape functions]]
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  • ...shape functions]] [[Category:Collision contact processing and manipulating functions]]
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  • ...shape functions]] [[Category:Collision contact processing and manipulating functions]]
    564 bytes (47 words) - 05:40, 18 June 2019