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  • * [[Newton SDK API reference]] - Categorized list of all API functions and callbacks in Newton library * [[:Category:Newton 3 Functions]] - Complete list of all functions in Newton
    3 KB (416 words) - 08:36, 8 February 2020
  • This is list of all functions and callbacks within Newton library by category. == [[:Category:Newton World Control Functions]] ==
    78 KB (4,368 words) - 05:54, 18 June 2019
  • ...he SDK. My OgreNewt library is pretty much a 1:1 conversion of the Newton functions into a class-based environment, so most of the function descriptions in the ...they interact. for example you can connect 2 bodies together with a hinge joint to create a door.
    20 KB (3,038 words) - 08:02, 10 June 2019
  • ...to use Newton, you can use the traditional heuristic approach of material functions, or bodies priorities. The more important functions are AddInteraction and ContactProcess which I am going to explain better.
    17 KB (2,302 words) - 08:02, 10 June 2019
  • ...on Simulator. So running in Simulator will fire some error related thread functions. Because there are a lot of changes after the tutorial made, you can't run 6. {{ImageLanguagesLink|Tutorial - Utility Functions|Utility Functions}}<BR>
    5 KB (625 words) - 08:02, 10 June 2019
  • But in latest newton, there are new functions such as [[NewtonJointGetBody0]] and [[NewtonJointGetBody1]] for this purpos ...rocess]] just once for ALL contacts, in parameter it passes you a "contact joint" handle.
    3 KB (325 words) - 08:02, 10 June 2019
  • ...es by clearing all of the internal contact joints and sorting the body and joint lists. ...d after initializing the game world, or after adding or removing a body or joint to the scene before calling the next [[NewtonUpdate]] call, do not call it
    3 KB (350 words) - 08:02, 10 June 2019
  • Create a user define bilateral joint. * int maxDOF - is the maximum number of degree of freedom controlled by this joint.
    2 KB (363 words) - 08:02, 10 June 2019
  • ...ation per cluster of connected joints and will terminate regardless of the joint residual acceleration. [[Category:Newton World Control Functions]]
    2 KB (343 words) - 05:21, 18 June 2019
  • void NewtonUserJointAddLinearRow( const NewtonJoint* joint, const dFloat *pivot0, const dFloat *pivot1, const dFloat *dir) * const NewtonJoint *joint - pointer to the joint.
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  • dFloat NewtonJointGetStiffness(const NewtonJoint* joint) Get the strength coefficient bing applied to the joint reaction forces.
    2 KB (256 words) - 08:02, 10 June 2019
  • void NewtonJointSetStiffness( const NewtonJoint* joint, dFloat stiffness) Set the strength coeficient to be applied to the joint reaction forces.
    2 KB (257 words) - 08:02, 10 June 2019
  • Create a universal joint. * const dFloat *pivotPoint - is the origin of the universal joint in global space.
    2 KB (246 words) - 08:02, 10 June 2019
  • ...on to the entire chain), the reconect it in the new position (recreate the joint again). ...manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
    2 KB (245 words) - 08:02, 10 June 2019
  • ...wton 3 Functions]] [[Category:Joint functions]] [[Category:Collision shape functions]]
    1 KB (211 words) - 08:02, 10 June 2019
  • void NewtonUserJointAddAngularRow( const NewtonJoint* joint, dFloat relativeAngleError, const dFloat *pin) * const NewtonJoint *joint - pointer to the joint.
    1 KB (192 words) - 08:02, 10 June 2019
  • ...sion, then [[NewtonContactProcess]] will be called with a material contact joint between each set of two bodies in collision. ...ial functions]] [[Category:Material Callbacks]] [[Category:Collision shape functions]] [[Category:Collision shape Callbacks]]
    1 KB (181 words) - 08:02, 10 June 2019
  • ...ons]] [[Category:Mesh joint Callbacks]] [[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    1 KB (137 words) - 08:02, 10 June 2019
  • ...:Newton Functions without description]] [[Category:User defined mesh shape functions]]
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  • ...an update call back to be called when either of the two body linked by the joint is active. * const NewtonJoint *Universal - pointer to the joint.
    1 KB (190 words) - 08:02, 10 June 2019
  • ...an update call back to be called when either of the two body linked by the joint is active. * const NewtonJoint *Corkscrew - pointer to the joint.
    1 KB (190 words) - 08:02, 10 June 2019
  • ...[[Category:Collision shape functions]] [[Category:User defined mesh shape functions]]
    1 KB (176 words) - 08:02, 10 June 2019
  • void NewtonJointSetCollisionState( const NewtonJoint* joint, int state) ...dies linked by this joint. The default state is collision disable when the joint is created.
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  • void NewtonUserJointAddGeneralRow( const NewtonJoint* joint, const dFloat *jacobian0, const dFloat *jacobian1) * const NewtonJoint *joint - pointer to the joint.
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  • ...:Newton Functions without description]] [[Category:User defined mesh shape functions]]
    1 KB (183 words) - 05:43, 18 June 2019
  • ...ons]] [[Category:Mesh joint Callbacks]] [[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    1 KB (128 words) - 08:02, 10 June 2019
  • void NewtonUserJointSetRowSpringDamperAcceleration( const NewtonJoint* joint, dFloat springK, dFloat springD) * const NewtonJoint *joint - pointer to the joint.
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  • ...:Newton Functions without description]] [[Category:User defined mesh shape functions]]
    1 KB (152 words) - 05:45, 18 June 2019
  • ...ption]] [[Category:Material functions]] [[Category:User defined mesh shape functions]]
    1 KB (147 words) - 08:02, 10 June 2019
  • ...ption]] [[Category:Material functions]] [[Category:User defined mesh shape functions]]
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  • ...:Newton Functions without description]] [[Category:User defined mesh shape functions]]
    1 KB (146 words) - 08:02, 10 June 2019
  • ...ory:User defined bilateral Joint]] [[Category:Joint functions]] [[Category:Joint Callbacks]]
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  • * const NewtonJoint *ball - is the pointer to a ball and socket joint. ...Socket joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • Create a hinge joint. * Pointer to the hinge joint.
    1 KB (154 words) - 08:02, 10 June 2019
  • Create a corkscrew joint. * Pointer to the corkscrew joint.
    1 KB (149 words) - 08:02, 10 June 2019
  • ...ption]] [[Category:Material functions]] [[Category:User defined mesh shape functions]]
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  • void NewtonUserJointSetRowStiffness( const NewtonJoint* joint, dFloat stiffness) * const NewtonJoint *joint - pointer to the joint.
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  • Create a slider joint. * Pointer to the slider joint.
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  • Iterates thought every joint in the world calling the function callback. Iterates thought every joint in the world calling the function callback.
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  • Create a ball an socket joint. * Pointer to the ball and socket joint.
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  • ...:Newton Functions without description]] [[Category:User defined mesh shape functions]]
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  • ...:Newton Callbacks without description]] [[Category:User defined mesh shape functions]] [[Category:User defined mesh shape Callbacks]]
    990 bytes (88 words) - 08:02, 10 June 2019
  • ...ption]] [[Category:Material functions]] [[Category:User defined mesh shape functions]]
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  • ...on Callbacks without description]] [[Category:Joint functions]] [[Category:Joint Callbacks]]
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  • void NewtonUserJointSetRowMaximumFriction( const NewtonJoint* joint, dFloat friction) Set the maximum friction value the solver is allow to apply to the joint row.
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  • ...an update call back to be called when either of the two body linked by the joint is active. * const NewtonJoint *Hinge - pointer to the joint.
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  • void NewtonUserJointSetRowMinimumFriction( const NewtonJoint* joint, dFloat friction) Set the minimum friction value the solver is allow to apply to the joint row.
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  • int NewtonJointGetCollisionState(const NewtonJoint* joint) Get the collision state of the two bodies linked by the joint.
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  • * const NewtonJoint *Universal - pointer to the joint. ...versal joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • Create a UpVector joint. * Pointer to the up vector joint.
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  • ...ption]] [[Category:Material functions]] [[Category:User defined mesh shape functions]]
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  • Returns a pointer to the next contact point's data of the contact joint. * const NewtonJoint* contactJoint - pointer to the contact joint.
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  • typedef void (*NewtonOnJointSerializationCallback) (const NewtonJoint* const joint, NewtonSerializeCallback function, void* const serializeHandle) * joint NewtonJoint*
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  • Returns a pointer to the next contact joint associated with the given body. * const NewtonJoint* contactJoint - pointer to the previous contact joint of the body.
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  • NewtonJointSetUserData void NewtonJointSetUserData( const NewtonJoint* joint, void* userData) Store a user defined data value with the joint.
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  • * const NewtonJoint* contact- pointer to a material contact joint ...ial functions]] [[Category:Material Callbacks]] [[Category:Collision shape functions]] [[Category:Collision shape Callbacks]]
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  • ...an update call back to be called when either of the two body linked by the joint is active. * const NewtonJoint *Slider - pointer to the joint.
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  • * const NewtonJoint *Hinge - pointer to the joint. ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]]
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  • This is of use when you want destroy a world or destroy any body or joint in the world. ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Multi-Threaded interface]]
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  • * const NewtonJoint *Universal - pointer to the joint. ...versal joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...ption]] [[Category:Material functions]] [[Category:User defined mesh shape functions]]
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  • void NewtonUserJointSetRowAcceleration( const NewtonJoint* joint, dFloat acceleration) * const NewtonJoint *joint - pointer to the joint.
    888 bytes (96 words) - 08:02, 10 June 2019
  • ...update call back to be called when either of the two bodies linked by the joint is active. * const NewtonJoint *ball - pointer to the joint.
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  • ...ocate some resource to store the user data, the application can register a joint destructor to get rid of the allocated resource when the body is destroyed ...manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • * const NewtonJoint *Corkscrew - pointer to the joint. ...kscrew joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...:Newton Functions without description]] [[Category:User defined mesh shape functions]]
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  • Set the up vector pin of this joint in global space. * const NewtonJoint *upVector - pointer to the joint.
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  • * const NewtonJoint *corkscrew - pointer to the joint. ...tegory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • void NewtonDestroyJoint( const NewtonWorld* newtonWorld, const NewtonJoint* joint) destroy a joint.
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  • void NewtonUserJointSetSolverModel(const NewtonJoint* const joint, int model) * const NewtonJoint* const joint
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  • ...:Newton Functions without description]] [[Category:User defined mesh shape functions]]
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  • Get the up vector pin of this joint in global space. * const NewtonJoint *upVector - pointer to the joint.
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  • dFloat NewtonUserJointGetRowForce( const NewtonJoint* joint, int row) * const NewtonJoint *joint - pointer to the joint.
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  • * const NewtonMaterial* material - pointer to a material contact joint [[Category:Physics Contact control functions]]
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  • ...nJoint* NewtonBodyGetNextJoint (const NewtonBody* body, const NewtonJoint* joint); Returns a pointer to the next joint attached to the given body.
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  • Returns the number of contact points corresponding to the contact joint. * const NewtonJoint* contactJoint - pointer to the contact joint.
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  • * const NewtonJoint *slider - pointer to the joint. ...tegory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • Returns a pointer to the first contact point's data of the contact joint. * const NewtonJoint* contactJoint - pointer to the contact joint.
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  • Get the total force asserted over the joint pivot point, to maintain the constraint. * const NewtonJoint *Universal - pointer to the joint.
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  • * fixme: inconsistent variable capitalisation; some functions use "slider", others "Slider". ...Slider joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • Get the total force asserted over the joint pivot point, to maintain the constraint. * const NewtonJoint *ball - pointer to the joint.
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  • ...:Newton Functions without description]] [[Category:User defined mesh shape functions]]
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  • Removes a contact point from the contact joint. * const NewtonJoint* contactJoint - pointer to the contact joint.
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  • void NewtonJointSetDestructor( const NewtonJoint* joint, NewtonConstraintDestructor destructor) Register a destructor callback to be called when the joint is about to be destroyed.
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  • ...ory:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
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  • Get the relative joint angle between the two bodies. * const NewtonJoint *ball - pointer to the joint.
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  • * const NewtonMaterial* material - pointer to a material contact joint [[Category:Physics Contact control functions]]
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  • Get the relative joint angular velocity between the two bodies. * const NewtonJoint *ball - pointer to the joint.
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  • typedef void (*NewtonJointIterator) (const NewtonJoint* const joint, void* const userData) * joint NewtonJoint*
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  • Get the relative joint angular velocity between the two bodies. * const NewtonJoint *Corkscrew - pointer to the joint.
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  • ...:Newton Functions without description]] [[Category:User defined mesh shape functions]]
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  • NewtonBody* NewtonJointGetBody0 (const NewtonJoint* joint); Retrieves the first body that belongs to a joint.
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  • NewtonBody* NewtonJointGetBody1 (const NewtonJoint* joint); Retrieves the second body that belongs to a joint.
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  • Get the relative joint angle between the two bodies. * const NewtonJoint *Hinge - pointer to the joint.
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  • Returns a pointer to the first contact joint associated with the given body. * Pointer to the first contact joint associated with the body.
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  • Get the relative joint angular velocity between the two bodies. * const NewtonJoint *Hinge - pointer to the joint.
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  • ...:Newton Functions without description]] [[Category:User defined mesh shape functions]]
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  • Get the relative joint angle between the two bodies. * const NewtonJoint *Universal - pointer to the joint.
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  • Get the relative joint angle between the two bodies. * const NewtonJoint *Universal - pointer to the joint.
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  • Get the relative joint angle between the two bodies. * const NewtonJoint *Corkscrew - pointer to the joint.
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  • Get the relative joint angular velocity between the two bodies. * const NewtonJoint *Universal - pointer to the joint.
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  • Get the relative joint angular velocity between the two bodies. * const NewtonJoint *Universal - pointer to the joint.
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  • Get the relative joint angle between the two bodies. * const NewtonJoint *Corkscrew - pointer to the joint.
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  • Get the relative joint angular velocity between the two bodies. * const NewtonJoint *Corkscrew - pointer to the joint.
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  • int NewtonJointIsActive (const NewtonJoint* const joint) Identifies if a contact joint has actual physical contact.
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  • ...kscrew joint Callbacks]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]]
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  • ...versal joint Callbacks]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]]
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  • ...:Newton Functions without description]] [[Category:User defined mesh shape functions]]
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  • ...]] [[Category:Newton 3 Callbacks]] [[Category:Joint functions]] [[Category:Joint Callbacks]]
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  • Get the relative joint angle between the two bodies. * const NewtonJoint *Slider - pointer to the joint.
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  • Get the relative joint angular velocity between the two bodies. * const NewtonJoint *Slider - pointer to the joint.
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  • ...Slider joint Callbacks]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]]
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  • Returns a pointer to the first joint attached to the given body. * Pointer to the first joint attached to the body.
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  • * const NewtonMaterial* material - pointer to a material contact joint [[Category:Physics Contact control functions]]
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  • ...[Category:Convex hull shape functions]] [[Category:User defined mesh shape functions]]
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  • ...]] [[Category:Newton 3 Callbacks]] [[Category:Joint functions]] [[Category:Joint Callbacks]]
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  • ...ld from a joint, it can do so by getting one of the bodies attached to the joint and getting the world from that body. ...tegory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:World functions]]
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  • void* NewtonJointGetUserData(const NewtonJoint* joint) Retrieve a user defined data value stored with the joint.
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  • void NewtonUserJointSetFeedbackCollectorCallback (const NewtonJoint* const joint, NewtonUserBilateralCallback getFeedback) * const NewtonJoint* const joint
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  • ...ynamics* const inverseDynamics, void* const parentNode, NewtonJoint* const joint) * NewtonJoint* const joint
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  • void NewtonUserJointGetGeneralRow (const NewtonJoint* const joint, int index, dFloat* const jacobian0, dFloat* const jacobian1) * const NewtonJoint* const joint
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  • ...LoopJoint(NewtonInverseDynamics* const inverseDynamics, NewtonJoint* const joint) * NewtonJoint* const joint
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  • void NewtonJointGetInfo (const NewtonJoint* const joint, NewtonJointRecord* const info) Get creation parameters for this joint.
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  • ...:Newton Functions without description]] [[Category:User defined mesh shape functions]]
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  • ...t description]] [[Category:Joint functions]] [[Category:Inverse Kinematics functions]]
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  • ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]]
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  • ...NewtonUserJointGetRowInverseDynamicsAcceleration (const NewtonJoint* const joint) * const NewtonJoint* const joint
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  • Get the collision state flag when the body is joint. ...wton 3 Functions]] [[Category:Joint functions]] [[Category:Collision shape functions]]
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  • ...tions]] [[Category:Newton Functions without description]] [[Category:Joint functions]]
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  • dFloat NewtonUserJointCalculateRowZeroAcceleration (const NewtonJoint* const joint) * const NewtonJoint* const joint
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  • ...:Newton Functions without description]] [[Category:User defined mesh shape functions]]
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  • ...tions]] [[Category:Newton Functions without description]] [[Category:Joint functions]]
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  • ...cription]] [[Category:Joint functions]] [[Category:User defined mesh shape functions]]
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  • ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]]
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  • dFloat NewtonUserJointGetRowAcceleration (const NewtonJoint* const joint) * const NewtonJoint* const joint
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  • int NewtonUserJointGetSolverModel(const NewtonJoint* const joint) * const NewtonJoint* const joint
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  • int NewtonUserJoinRowsCount (const NewtonJoint* const joint) * const NewtonJoint* const joint
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  • #REDIRECT [[Category:Joint functions]]
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  • Return a pointer to the next contact joint the connect these two bodies, if the are colliding ...ton 3 Functions]] [[Category:Collision contact processing and manipulating functions]]
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  • ...shape functions]] [[Category:Collision contact processing and manipulating functions]]
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  • int NewtonUserJointSubmitImmediateModeConstraint (const NewtonJoint* const joint, NewtonImmediateModeConstraint* const descriptor, dFloat timestep) * const NewtonJoint* const joint
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