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  • Welcome to the [http://newtondynamics.com Newton Game Dynamics] WIKI. ...r simply fill in some useful information that you wish to share with other newton users.
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  • Here is my first article about Irrlicht and Newton. Please, don't be too strict while reading and discussing it... == Newton 2.35 ==
    27 KB (3,475 words) - 08:02, 10 June 2019
  • This tutorial is for building Newton with [http://www.batterypoweredgames.com/batterytech BatteryTech], a mobile This tutorial is for building Newton with [http://www.batterypoweredgames.com/batterytech BatteryTech], a mobile
    22 KB (2,730 words) - 08:02, 10 June 2019
  • Newton has efficient built-in collision tree support. My tests have shown, however ...it's ~200kb), waste of memory could be justified with high performance of Newton's builtin raycasting. Of course specialized raycasting could be more effici
    22 KB (2,562 words) - 08:02, 10 June 2019
  • Using Ogre with the Newton Game Dynamics physics SDK with the Newton Game Dynamics physics SDK, currently version 1.31.
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  • The Newton Engine do not provide Native support for treating Sub Material behaviors in Now when this object collides with the level mesh, there are 3 x 3 possible pairs of shapes IDs that can come in contact, you can see how this
    17 KB (2,302 words) - 08:02, 10 June 2019
  • This function is called by the Newton engine every time the position and orientation of a rigid body changes. One thing worth mention is that in the Newton engine forces and torques are applied to the center of mass of the body by
    17 KB (2,616 words) - 08:02, 10 June 2019
  • There is an C++ example "SoftPixel Engine: Newton integration" you can download here: In the example we only have one global ''Newton'' member:
    11 KB (1,224 words) - 08:02, 10 June 2019
  • Newton supports a large variety of different collision primitives and you can even There is not upper limit as to how many vertex the application can pass to Newton to make a hull shape, however for performance and memory usage concern it i
    9 KB (1,280 words) - 08:02, 10 June 2019
  • ...version can be read here : [http://bakura.developpez.com/tutoriel/physique/newton/ ] ...in order to create a small application with cubes and spheres. (made with Newton 1.53)
    7 KB (1,200 words) - 08:02, 10 June 2019
  • ...d with collision primitives is not practical nor it is efficient. For that Newton provides two special kinds of collision primitives: User defined collision Open the project Tutorial 3 Using Collision Tree A. Find the function InitScene() the only difference
    7 KB (1,107 words) - 08:02, 10 June 2019
  • * const NewtonWorld *newtonWorld - pointer to the Newton world. * There is no upper limit as to how many vertices the application can pass to Newton to make a hull shape, however for performance and memory usage concerns it
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  • for (int j = 0; j < ent->m_subMeshes[i].m_indexCount; j += 3 ) { dVector face[3];
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  • = Newton Tutorials = == Newton 2.0 ==
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  • 3. Get Newton Game Dynamics ** there is a "Newton 2 BETA" link at the top, this may change in the future, but you'll find it
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  • ...ever a [[NewtonCreateUserMeshCollision|User Mesh collision]] is checked by newton when the shape potentially collides with another object (a object's AABB ov face array { 4, 3, 4, …..}
    4 KB (587 words) - 08:49, 3 October 2019
  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * const dFloat *velocA - pointer to and array of a least 3 times maxSize floats containing the linear velocity of collision primitiveA
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * When the AABB extend of the collision geometry of two bodies overlap, Newton collision system retrieves the material interaction that defines the behavi
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...ideCallback]] collideCallback - pointer to an event function for providing Newton with the polygon inside a given box region.
    3 KB (408 words) - 09:47, 3 October 2019
  • The barebone code of integrating Newton with Irrlicht , roughly resembles #include "newton.h"
    3 KB (354 words) - 08:02, 10 June 2019
  • Or, 3 spheres can make a snowman shape. * const NewtonWorld *newtonWorld - is the pointer to the Newton world.
    3 KB (415 words) - 08:02, 10 June 2019
  • This is my first tutorial on how to integrate Newton 1.5.3 with Irrlicht 1.7.2. This is a modification of [http://gpwiki.org/index.php // Newton 1.5.3 integration into Irrlicht 1.7.2
    3 KB (343 words) - 08:02, 10 June 2019
  • ...n the ray hits the AABB of the body (potentional hit), can be used to tell newton to ignore bodies before checking weither they actually intresect with the r ...x Index of thread that called this function (zero if called form outsize a newton update).
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  • * const dFloat* dir - the direction along which newton should calculate maximum length ...a vertex, which is at maximum length point in local space of the specified newton collision.
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  • ...intersection points, return the intersectParam value for example, to make newton immediately stop searching for new hits. ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:World functions]] [[Category:World Callbacks]]
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  • ...sionCallback]] callbacks have changed slightly in functionality with newer newton: A usual approach in newton 1.53 was, to store the two bodies that were being processed in [[NewtonCont
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  • * When the AABB extend of the collision geometry of two bodies overlap, Newton collision system retrieves the material * certain conditions). If the function *aabbOverlap* returns 1, Newton proceeds to calculate the array of contacts for the pair of
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  • * const NewtonWorld* const newtonWorld - is the pointer to the Newton world. ...loat* const contacts - pointer to the first element of an array of a least 3 times maxSize floats to contain the collision contact points.
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  • This is probably the most often used Newton callback. ...callback lets you tell newton what a object does physically in a simulated newton world.
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * dFloat *contactA - pointer to the first element of an array of a least 3 floats to contain the closest point to collisionA.
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  • Simple example use, assuming a flat buoyancy plane, surface +3 units from the origin in the Y direction: globalSpacePlane[3] = -3.0f
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  • ...set the mass and the moment of inertia every time a new body is created in Newton. The mass dictates how 'hard' it is to move a body, or how much force is ne ...in the scene is limited to 200. There are no special utility functions in Newton to calculate the moment of inertia of common primitives. The application sh
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  • * From the moment you call this function, Newton will run deterministic as long as you run the physics in single thread, see ...g FLDCW asm opcode, or any non-deterministic input from the application to newton will break determinism.
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  • ...cted body hits the AABB of the body (potentional hit), can be used to tell newton to ignore bodies before checking weither they actually intresect with the o ...f NewtonWorldConvexCastReturnInfo structures that info pointer can return, newton will not return more contacts than this number, make sure you have allocate
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...tions are so rare that only make sense to a very specific application, the Newton engine implements the more commons combinations like, hinges, ball and sock
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  • This function allows the application to configure the Newton solver to work in one of two different modes. '''const NewtonWorld *newtonWorld''' :Pointer to the Newton world for which we wish to set the solver model.
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * dFloat *point - pointer to and array of a least 3 floats representing the origin.
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  • * const NewtonWorld *newtonWorld - pointer to the Newton world This is the heart of the engine. This command updates the entire Newton world, by the amount of time passed ('''in seconds'''). This will collect (
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  • Since Newton became a multithreaded library it is necessary sometimes to lock resources ...World Control Functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Multi-Threaded interface]] [[Category:World function
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. [[Newton SDK API reference#Category:convex_collision_primitives_creation_functions]]
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  • ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]]
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  • * const NewtonWorld* const newtonWorld - pointer to the Newton world. Newton groups collision primitives into so called collision islands to increase th
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  • Since Newton became a multithreaded library it is necessary sometimes to lock resources ...World Control Functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Multi-Threaded interface]] [[Category:World function
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * Added since Newton 2.0
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  • * const NewtonWorld *newtonWorld - pointer to the Newton world. [[Newton SDK API reference#Category:convex_collision_primitives_creation_functions]]
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  • * const NewtonWorld* newtonWorld - pointer to the Newton world. Based on the tolerance factor Newton optimizes the hull.
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  • * const NewtonWorld* newtonWorld - pointer to the Newton world. ...callback function will be called in case a collision island is changed by Newton.
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  • * const dFloat *comPtr - pointer to an array of 3 floats containing the relative offset of the centre of mass of the body. ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • * This function is intended for applications using newton collision system separate from the dynamics system, also for applications i ...lision library functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]]
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * TreeCollision is the preferred method within Newton for collision with polygonal meshes of arbitrary complexity. The mesh must
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  • [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...defined bilateral Joint]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • * Added in Newton 2.0 ...llision shapes functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]]
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  • ...pening the force by some amount. In essence the stiffness coefficient tell Newton calculate the precise reaction force by only apply a fraction of it to the ...y:Common joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...nerated by a different version might not always work and may crash newton, newton does not check for consistiency of serialized data during de-serialization.
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  • ...pening the force by some amount. In essence the stiffness coefficient tell Newton calculate the precise reaction force by only apply a fraction of it to the ...y:Common joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. [[Newton SDK API reference#Category:convex_collision_primitives_creation_functions]]
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...niversal joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • * const NewtonWorld *newtonWorld - pointer to the Newton world. ...need to transpose you matrices into a local array, before passing them to Newton.
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. [[Newton SDK API reference#Category:convex_collision_primitives_creation_functions]]
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  • * int optimize - flag that indicates to Newton whether it should optimize this mesh. Set to 1 to optimize the mesh, otherw ...ollision mesh by removing non essential edges from adjacent flat polygons. Newton will not change the topology of the mesh but significantly reduces the numb
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  • ...tives creation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Material functions]] [[Category:
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Material functions]] [[Category:
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  • * const NewtonWorld *newtonWorld - pointer to the Newton world This is the heart of the engine. This command updates the entire Newton world, by the amount of time passed ('''in seconds'''). This will collect (
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  • ...dFloat* matrix - New rotation & position expressed as a 4x4 matrix for the newton body, copy this data to your own engine structure where it is needed. ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]]
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  • Returns a axis-aligned bounding box for this collision that the newton uses internally, the box is calculated relative to offsetMatrix and is not The aabb is newton is an optimal aabb for physics collision it is not a tight AABB around the
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  • dFloat angles[3]; ...sforms utility functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...lication should provide a pointer to the function NewtonCollisionIterator, Newton will convert the collision geometry into a polygonal mesh, and will call ca * Added in Newton 2.0
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * Newton orients the height of cylinders along the X axis
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  • * const dFloat *forcePtr - pointer to an array of 3 floats to hold the net force of the body. * The function *NewtonApplyForceAndTorque callback* is called by the Newton Engine every time an active body is going to be simulated.
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * Newton orients the height of cylinders along the X axis
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  • ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • * const NewtonWorld* newtonWorld - pointer to the Newton world. Added since Newton 2.0
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  • ...the Newton Engine every time an active body is going to be simulated. The Newton Engine does not call the NewtonApplyForceAndTorque callback function for bo ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...ches for bodies whose AABB intresects the specified AABB and returns those newton bodies in the specified callback. This function is fast and uses newton's internal data structures to search for bodies in specified AABB region.
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  • ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]] [[Category:Collision shape functio
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  • ...n 3 Functions]] [[Category:Collision Shape Creation Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. [[Newton SDK API reference#Category:convex_collision_primitives_creation_functions]]
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  • ...defined bilateral Joint]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • * int maxIndexCount - tells newton maximum amout of availible memory for indexList and faceAttribute that it c ...ton memory (data is not copied to your buffer, here you receive pointer to newton's data)
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  • * const NewtonMaterial* material - newton material pair ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:Material functions]] [[Category:Material Callbacks]]
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  • dfloat angles[3]; ...sforms utility functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...thetic materials can have a friction coefficient that is greater than 1.0, Newton allows for the value to be as high as 2.0. [[Category:Newton Functions]]
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  • Callback function that is called by Newton function(s): [[NewtonDeserializeScene]], [[NewtonCreateCollisionFromSeriali ...3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]] [[Category:Scene shape functions]] [[Catego
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  • ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...serialization functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]]
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  • ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:Collision shape functions]] [[Category:Collision sha
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  • ...llision shapes functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]] [[Category:Collision mes
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  • ...s to more than one triangle (which is usually true for closed geometries), Newton will check how big is the angle between the surface normals of these faces. * Added in Newton 2.0
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  • ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...nts to change the joint angular and linear acceleration the return code is 3 ...niversal joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...nts to change the joint angular and linear acceleration the return code is 3 ...orkscrew joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • In Newton mesh primitives accomplish the goal to exchange geometry data between the p * Added in Newton 2.0
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  • ...y:Common joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]] [[Category:Collision shape functio
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  • ...- pointer to an array of vertices. Each vertex should consist of at least 3 floats. ...llision shapes functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]] [[Category:Collision mes
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  • ...defined bilateral Joint]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • Callback function that is called by Newton function(s): [[NewtonMaterialSetContactGenerationCallback]] ...3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]] [[Category:Material functions]] [[Category:
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  • Callback function that is called by Newton function(s): [[NewtonCreateFracturedCompoundCollision]], [[NewtonFracturedC ...n Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]] [[Category:Collision shape functions]] [[Ca
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  • Callback function that is called by Newton function(s): [[NewtonCreateFracturedCompoundCollision]], [[NewtonFracturedC ...n Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]] [[Category:Collision shape functions]] [[Ca
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  • * Added since Newton 2.0 ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • Added since Newton 2.0 [[Category:Newton Functions]]
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  • Callback function that is called by Newton function(s): [[NewtonSerializeScene]], [[NewtonCollisionSerialize]], [[Newt ...3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]] [[Category:Scene shape functions]] [[Catego
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  • Using more threads will decrease the amount of time needed by Newton to do the physics integration. ...World Control Functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Multi-Threaded interface]]
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  • ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Inverse Kinematics functions]]
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  • ...n obtain the pointer user data value that points to the visual object. The Newton engine does not call the NewtonSetTransform callback function for bodies th ...need to transpose the matrices into a local array, before you pass them to Newton.
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  • Adds a callback to newton world, this callback will be called always when any body within the world i * const NewtonWorld* const newtonWorld - instance of newton world
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  • * [[NewtonBody]]* body - Current body being tested by newton. ...d Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
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  • ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:Collision Shape Creation Functions]] [[Category:Coll
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  • ...defined bilateral Joint]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • * Added since Newton 2.0 ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • * const NewtonWorld* const newtonWorld - pointer to instance of newton world to which this listener will belong to. ...World Control Functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:World functions]] [[Category:World listener function
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  • [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • Adds a pre-update callback to newton world, this callback will be called when your application calls [[newtonupd * const NewtonWorld* const newtonWorld - instance of newton world
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  • Adds a pre-update callback to newton world, this callback will be called when your application calls [[newtonupd * const NewtonWorld* const newtonWorld - instance of newton world
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  • * Added since Newton 2.0 ...tives creation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Convex hull shape functions]]
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  • ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:Collision Shape Creation Functions]] [[Category:Coll
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  • This loose AABB is used internally by Newton for maintaining the extents of the collision island. * Added in Newton 2.0
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  • ...vent function which will be called when a collision primitive of the given Newton world is created or destroyed. * const NewtonWorld* const newtonWorld - pointer to the Newton world.
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  • * dFloat *inertia - pointer to and array of a least 3 floats to hold the values of the principal inertia. * dFloat *origin - pointer to and array of a least 3 floats to hold the values of the center of mass for the principal inertia.
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  • * Added since Newton 2.0 ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • * const NewtonWorld* const newtonWorld - instance of newton world ...World Control Functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:World functions]] [[Category:body manipulation funct
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  • Called whenever a newton body is destroyed using [[NewtonDestroyBody]] and has a destruct callback r When this callback is set, the callback is called whenever Newton destroys a body from the World.
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  • ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:Collision Shape Creation Functions]] [[Category:Coll
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  • * Added in Newton 2.0 ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Material functions]] [[Category:
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  • ...ach collision contact are called in group for each body in that order in [[Newton 1.35]] and previous versions. * Newton calls the 3 material contact callbacks in the same general order, but does not group th
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:World functions]] [[Category:Wor
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  • * Added in Newton 2.0 ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Material functions]] [[Category:
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * This function creates a Newton rigid body and assigns a collisionPtr as the collision geometry representin
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  • In Newton mesh primitives accomplish the goal to exchange geometry data between the p * Added since Newton 2.0
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  • * Added since Newton 2.0 ...n obtain the pointer user data value that points to the visual object. The Newton engine does not call the NewtonSetTransform callback function for bodies th
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world ...a dense graph. The edges of the graph are the physics materials. When the Newton world is created, the default Group ID is created by the engine. When bodie
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  • Callback function that is called by Newton function(s): [[NewtonInverseDynamicsCreateEffector]], [[NewtonConstraintCre ...3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]] [[Category:Inverse Kinematics functions]] [
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  • Callback function that is called by Newton function(s): [[NewtonHeightFieldSetUserRayCastCallback]] ...3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]] [[Category:HeightField shape functions]] [[
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  • Callback function that is called by Newton function(s): [[NewtonCreateFracturedCompoundCollision]], [[NewtonFracturedC ...n Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]] [[Category:Collision shape functions]] [[Ca
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  • ...d Socket joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • Callback function that is called by Newton function(s): [[NewtonMaterialSetCompoundCollisionCallback]] ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:Material functions]] [[Category:Material Callbacks]]
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  • * Before the NewtonApplyForceAndTorque callback is called for a body, Newton first clears the net force and net torque for the body. ...the Newton Engine every time an active body is going to be simulated. The Newton Engine does not call the NewtonApplyForceAndTorque callback function for bo
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]]
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  • Added since Newton 2.0 ...contact joints interface]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Material functions]]
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  • * const NewtonWorld* newtonWorld - pointer to the Newton world. Newton groups collision primitives into so called collision islands to increase th
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  • Callback function that is called by Newton function(s): [[NewtonWorldSetCollisionConstructorDestructorCallback]] ...3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]] [[Category:Collision shape functions]] [[Ca
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  • Callback function that is called by Newton function(s): [[NewtonWorldListenerSetBodyDestroyCallback]] ...3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]] [[Category:World functions]] [[Category:Wor
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...orkscrew joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • Callback function that is called by Newton function(s): [[NewtonWorldListenerSetPreUpdateCallback]], [[NewtonWorldList ...3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]] [[Category:World functions]] [[Category:Wor
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  • * Added in Newton 2.0 ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Material functions]] [[Category:
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  • ...representation is same for both graphical libraries and it will work with newton directly. ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...defined bilateral Joint]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • Callback function that is called by Newton function(s): [[NewtonTreeCollisionForEachFace]] ...3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]] [[Category:Collision shape functions]] [[Ca
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  • This function tells Newton to simulate or suspend simulation of this body and all other bodies in cont ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...y:Slider joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...creates custom structure and methods to facilitate custom raycasting on a newton trimesh. Added in Newton 2.0
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  • * Newton algorithms have no restriction on the values for the mass, but due to float * There are no special utility functions in Newton to calculate the moment of inertia of common primitives.
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  • ...llision shapes functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]] [[Category:Collision mes
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  • * const NewtonWorld *newtonWorld - is the pointer to the newton world. ...is useful for application developing object oriented classes based on the Newton API as the pointer can be actual pointer to the class.
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  • Callback function that is called by Newton function(s): [[NewtonDeserializeFromFile]], [[NewtonDeserializeScene]] ...3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]] [[Category:Scene shape functions]] [[Catego
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...should provide the function *NewtonJointIterator callback* to be called by Newton for every joint in the world.
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:World functions]] [[Category:Wor
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  • ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:World functions]] [[Category:World Callbacks]] [[Cat
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. ...d Socket joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • Callback function that is called by Newton function(s): [[NewtonWorldSetCollisionConstructorDestructorCallback]] ...3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]] [[Category:Collision shape functions]] [[Ca
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • ...tives creation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]]
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  • Callback function that is called by Newton function(s): [[NewtonSerializeToFile]], [[NewtonSerializeScene]] ...3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]] [[Category:Scene shape functions]] [[Catego
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  • ...n 3 Functions]] [[Category:Collision Shape Creation Functions]] [[Category:Newton Functions without description]]
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  • Callback function that is called by Newton function(s): [[NewtonCreateUserMeshCollision]] ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:Collision Shape Creation Functions]] [[Category:Coll
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  • ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • Callback function that is called by Newton function(s): [[NewtonMeshApplyAngleBasedMapping]], [[NewtonMeshSimplify]], ...3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]] [[Category:User defined mesh shape function
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  • * Added since Newton 2.0 ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Material functions]] [[Category:
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  • Callback function that is called by Newton function(s): [[NewtonSetJointSerializationCallbacks]] ...3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]] [[Category:Joint functions]] [[Category:Joi
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  • Returns information about a Newton Collision Added since Newton 2.0
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  • ...defined bilateral Joint]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Joint functions]]
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  • Callback function that is called by Newton function(s): [[NewtonWorldListenerSetDebugCallback]] ...3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]] [[Category:World functions]] [[Category:Wor
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Compound shape functions]]
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  • ...defined bilateral Joint]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world. * This function will destroy the entire Newton world.
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  • ...y:Common joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]] [[Category:Collision shape functio
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  • ...niversal joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Physics Collision Primitives Creation Functions]]
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  • Callback function that is called by Newton function(s): [[NewtonWorldListenerSetDestructorCallback]] ...3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]] [[Category:World functions]] [[Category:Wor
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  • Release a reference from this collision object returning control to Newton. ...ence count for the collision reaches zero, the collision will be freed and newton will call the [[NewtonCollisionDestructor]] callback.
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  • ...p vector joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • Added in Newton 2.0 ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Material functions]] [[Category:
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  • ...World Control Functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:World functions]] [[Category:World listener function
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  • Added in Newton 2.0 ...contact joints interface]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • Assign an event function which will be called when the given Newton world is destroyed. * const NewtonWorld* newtonWorld - pointer to the Newton world.
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  • Callback function that is called by Newton function(s): [[NewtonCreateUserMeshCollision]] ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:Collision Shape Creation Functions]] [[Category:Coll
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  • Callback function that is called by Newton function(s): [[NewtonSetJointSerializationCallbacks]] ...3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]] [[Category:Joint functions]] [[Category:Joi
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  • Added since Newton 2.0 ...ygonal static collisions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision Shape Creation Functions]] [[Category:Coll
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  • Added since Newton 2.0 ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • Callback function that is called by Newton function(s): [[NewtonCollisionForEachPolygonDo]] ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:Collision shape functions]] [[Category:Collision sha
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  • ...y:Common joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world ...a dense graph. The edges of the graph are the physics materials. When the Newton world is created, the default Group ID is created by the engine. When bodie
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  • NewtonContactsProcess is a Newton callback called whenever two bodies come in contact and generate collision ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:Material functions]] [[Category:Material Callbacks]]
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  • ...y:Slider joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • This function was supposedly removed in newton 1.31. [[Category:Newton World Control Functions]]
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  • * added since Newton 2.0 ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Multi-Threaded interface]]
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  • * Remark: Because there is there is penalty of about 3 to 5 depending of the shape complexity of the collision geometry, this feat ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]]
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  • ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:Collision Shape Creation Functions]] [[Category:Coll
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  • ...niversal joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • Added in Newton 2.0 ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Material functions]] [[Category:
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:World functions]] [[Category:Wor
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  • ...defined bilateral Joint]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • ...d Socket joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:Collision shape functions]] [[Category:Collision sha
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  • Create an instance of the Newton world. * NewtonWorld* returns a reference to newton world created.
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  • ...orkscrew joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • In Newton mesh primitives accomplish the goal to exchange geometry data between the p * Added in Newton 2.0
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  • ...p vector joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • ...alled from inside a simulation step (forceandtorque or transform callback) newton will crash - this is not supported.}} ...y:Common joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • ...defined bilateral Joint]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • In Newton mesh primitives accomplish the goal to exchange geometry data between the p * Added in Newton 2.0
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  • An Kinematic body in Newton is a body, that operates strictly on the collision phase engine. ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]]
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  • * const NewtonWorld* world - is the pointer to the Newton world. Added in Newton 2.0
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  • Callback function that is called by Newton function(s): [[NewtonSetMemorySystem]] ...3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
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  • ...p vector joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • ...defined bilateral Joint]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
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  • [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • * const NewtonWorld *newtonWorld - is a pointer to the Newton world * This function will destroy all bodies and all joints in the Newton world, but
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  • [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • Added in Newton 2.0 ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • * Added since Newton 2.0 ...contact joints interface]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • ...y:Slider joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • ...lision library functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]]
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  • Added since Newton 2.0 ...contact joints interface]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • * Added in Newton 2.0 [[Category:Newton Functions]]
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  • ...niversal joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • ...the currently assigned event callback which will be called when the given Newton world is destroyed. * const NewtonWorld* newtonWorld - pointer to the Newton world.
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world [[Category:Newton Functions]]
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  • ...ace attribute assigned to this face when for a user defined collision or a Newton collision tree. [[Category:Newton Functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]]
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  • ...y:Slider joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...d Socket joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • * const NewtonWorld *newtonWorld - is the pointer to the newton world. ...l pointer to the class, this function returns this pointer stored with the Newton world.
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
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  • ...e contact joint. This removal means that the contact won't be processed by Newton. Added since Newton 2.0
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  • Callback function that is called by Newton function(s): [[NewtonDispachThreadJob]] ...3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]] [[Category:Multi-Threaded interface]]
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  • [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...sforms utility functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...y:Common joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • ...need to transpose you matrices into a local array, before passing them to Newton. ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...lision library functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]]
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  • Callback function that is called by Newton function(s): [[NewtonHingeSetUserCallback]] ...3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
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  • ...alled from inside a simulation step (forceandtorque or transform callback) newton will crash - this is not supported.}} ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...d Socket joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • ...d Socket joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world [[Category:Newton Functions]]
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  • Callback function that is called by Newton function(s): [[NewtonWorldForEachJointDo]] ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:Joint functions]] [[Category:Joint Callbacks]] [[Cat
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Joint functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Compound shape functions]] [[Cat
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  • * Added since Newton 2.0 ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • Callback function that is called by Newton function(s): [[NewtonSetPosUpdateCallback]] ...3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
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  • * Added since Newton 2.0 ...y:Common joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]] [[Category:body manipulation funct
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  • * Added in Newton 2.0 ...y:Common joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]] [[Category:body manipulation funct
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Joint functions]]
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world [[Category:Newton Functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
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  • Added in Newton 2.0 ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Joint functions]]
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  • * The number of threads used by Newton. Added since Newton 2.0
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • ...3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • ...niversal joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • ...niversal joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • ...orkscrew joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:Simulation islands functions]] [[Category:Simulation
    715 bytes (75 words) - 08:02, 10 June 2019
  • ...niversal joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • ...niversal joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
    712 bytes (85 words) - 08:02, 10 June 2019
  • ...orkscrew joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
    711 bytes (87 words) - 08:02, 10 June 2019
  • ...orkscrew joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Joint functions]]
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  • Callback function that is called by Newton function(s): [[NewtonCorkscrewSetUserCallback]] ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]]
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  • Callback function that is called by Newton function(s): [[NewtonUniversalSetUserCallback]] ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]]
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  • * const dFloat *forcePtr - pointer to an array of 3 floats containing the net force to be applied to the body. ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • * Added since Newton 2.0 ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • This function destroys all material group ids in the Newton world. * const NewtonWorld *newtonWorld - is the pointer to the Newton world
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  • ...n 3 Functions]] [[Category:Collision Shape Creation Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
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  • * const dFloat *torquePtr - pointer to an array of 3 floats containing the net torque to be applied to the body. ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • Callback function that is called by Newton function(s): [[NewtonSetPerformanceClock]] ...3 Callbacks]] [[Category:Newton Functions without description]] [[Category:Newton Callbacks without description]]
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  • Callback function that is called by Newton function(s): [[NewtonWorldSetDestructorCallback]] ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:World functions]] [[Category:World Callbacks]]
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  • * const dFloat *torquePtr - pointer to an array of 3 floats containing the net torque to be applied to the body. ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • Callback function that is called by Newton function(s): [[NewtonBallSetUserCallback]] ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:Joint functions]] [[Category:Joint Callbacks]]
    698 bytes (73 words) - 08:02, 10 June 2019
  • ...y:Slider joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • ...n 3 Functions]] [[Category:Collision Shape Creation Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
    693 bytes (61 words) - 08:02, 10 June 2019
  • * const dFloat *forcePtr - pointer to an array of 3 floats containing the net force to be applied to the body. ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...y:Slider joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Compound shape functions]] [[Cat
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
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  • Callback function that is called by Newton function(s): [[NewtonSliderSetUserCallback]] ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]]
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  • ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Material functions]]
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  • Added in Newton 2.0 ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
    682 bytes (52 words) - 08:02, 10 June 2019
  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
    678 bytes (52 words) - 08:02, 10 June 2019
  • ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...n 3 Functions]] [[Category:Collision Shape Creation Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
    670 bytes (52 words) - 08:02, 10 June 2019
  • ...n 3 Functions]] [[Category:Collision Shape Creation Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
    669 bytes (54 words) - 08:02, 10 June 2019
  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]]
    669 bytes (70 words) - 08:02, 10 June 2019
  • [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Convex hull shape functions]] [[
    661 bytes (64 words) - 08:02, 10 June 2019
  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
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  • [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...World Control Functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:World functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
    656 bytes (53 words) - 08:02, 10 June 2019
  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • Callback function that is called by Newton function(s): [[NewtonJointSetDestructor]] ...egory:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton 3 Callbacks]] [[Category:Joint functions]] [[Category:Joint Callbacks]]
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  • ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:World functions]]
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  • * const dFloat *torquePtr - pointer to an array of 3 floats to hold the net torque of the body. ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
    651 bytes (73 words) - 08:02, 10 June 2019
  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
    637 bytes (58 words) - 08:02, 10 June 2019
  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
    633 bytes (65 words) - 08:02, 10 June 2019
  • ...n 3 Functions]] [[Category:Collision Shape Creation Functions]] [[Category:Newton Functions without description]] [[Category:Deform functions]]
    632 bytes (60 words) - 08:02, 10 June 2019
  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
    630 bytes (56 words) - 08:02, 10 June 2019
  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
    684 bytes (59 words) - 05:46, 18 June 2019
  • * Added in Newton 2.0 [[Category:Newton World Control Functions]]
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  • ...World Control Functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Multi-Threaded interface]]
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  • [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • Tells newton library, to use a custom memory manager. [[Category:Newton World Control Functions]]
    618 bytes (74 words) - 08:02, 10 June 2019
  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:HeightField shape functions]]
    618 bytes (52 words) - 08:02, 10 June 2019
  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Compound shape functions]]
    617 bytes (55 words) - 08:02, 10 June 2019
  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Compound shape functions]] [[Cat
    615 bytes (47 words) - 08:02, 10 June 2019
  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
    615 bytes (58 words) - 08:02, 10 June 2019
  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • * const NewtonWorld *newtonWorld - is the pointer to the Newton world [[Category:Newton Functions]]
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  • ...y:Common joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
    609 bytes (77 words) - 08:02, 10 June 2019
  • ...defined bilateral Joint]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
    609 bytes (53 words) - 08:02, 10 June 2019
  • ...n 3 Functions]] [[Category:Collision Shape Creation Functions]] [[Category:Newton Functions without description]] [[Category:Compound shape functions]]
    609 bytes (52 words) - 08:02, 10 June 2019
  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
    603 bytes (56 words) - 08:02, 10 June 2019
  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
    602 bytes (52 words) - 08:02, 10 June 2019
  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
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  • [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • * const NewtonWorld* world - is the pointer to the Newton world. Added in Newton 2.0
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Compound shape functions]] [[Cat
    596 bytes (45 words) - 08:02, 10 June 2019
  • ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:HeightField shape functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Inverse Kinematics functions]]
    593 bytes (44 words) - 08:02, 10 June 2019
  • ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
    625 bytes (77 words) - 04:02, 18 June 2019
  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
    591 bytes (51 words) - 08:02, 10 June 2019
  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Compound shape functions]] [[Cat
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]]
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  • * const NewtonWorld* newtonWorld - pointer to the Newton world. Added in Newton 2.0
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  • ...{newfunc2}}}]]}} in [[newton 3]] | This function is deprecated in [[newton 3]] }}}}</onlyinclude><includeonly>
    581 bytes (55 words) - 08:02, 10 June 2019
  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
    579 bytes (49 words) - 08:02, 10 June 2019
  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Material functions]] [[Category:
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Inverse Kinematics functions]]
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  • ...ions without description]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Convex hull shape functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Deform functions]] [[Category:Us
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Compound shape functions]] [[Cat
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Deform functions]] [[Category:Us
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
    554 bytes (50 words) - 08:02, 10 June 2019
  • ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
    553 bytes (47 words) - 08:02, 10 June 2019
  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Compound shape functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Deform functions]] [[Category:Us
    550 bytes (49 words) - 08:02, 10 June 2019
  • ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Compound shape functions]] [[Cat
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
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  • ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Joint functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Inverse Kinematics functions]] [
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Joint functions]] [[Category:Inv
    541 bytes (43 words) - 08:02, 10 June 2019
  • ...y:Common joint functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • ...n 3 Functions]] [[Category:Collision Shape Creation Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]]
    533 bytes (44 words) - 08:02, 10 June 2019
  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Joint functions]] [[Category:Inv
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • ...n 3 Functions]] [[Category:Collision Shape Creation Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Inverse Kinematics functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Material functions]] [[Category:
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...tives creation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Collision shape functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Multi-Threaded interface]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Inverse Kinematics functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • This function tells Newton that this body does not currently need to be simulated. ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Joint functions]] [[Category:Inv
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]]
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  • [[Category:Newton World Control Functions]] [[Category:Newton Functions]]
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  • ...y manipulation functions]] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Joint functions]] [[Category:Collision shape functio
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:Collision shape functions]] [[Ca
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • Added in Newton 2.0 ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]] [[Category:User defined mesh shape function
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  • ...] [[Category:Newton Functions]] [[Category:Newton 3 Functions]] [[Category:Newton Functions without description]]
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  • [[Category:Newton Functions]] [[Category:Newton 3 Functions]]
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  • Return the size of a Newton dFloat in bytes. [[Category:Newton Functions]]
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